Reverse: 1999 Pull Currency Guide — Unilogs, Clear Drops & Saving F2P

A beginner-friendly guide to Unilogs, Clear Drops, F2P income, and saving for the banner you want.

Summary

In Reverse: 1999 you pull with Unilogs (your pull tickets) and Clear Drops (the premium currency that converts into Unilogs). F2P players bank these from story, events, daily/weekly work and idle income, then hold everything for a single wanted banner rather than spreading pulls thin — because a bounded pity system guarantees the featured 6-star if you commit fully to one banner.

The currencies that actually pull

Only two things spend on the banner, so learn these first:

  • Unilogs — the direct pull item. One Unilog buys one roll on a character banner. This is what you are really saving.
  • Clear Drops — the premium 'gem' currency. Clear Drops don't pull on their own; you exchange them for Unilogs. So your true pull budget is Unilogs you hold + Unilogs your Clear Drops can buy. Always count both together.

Keep these separate in your head from the progression currencies — the gold/coin used to level Arcanists and the mats for Insight (level caps), Resonance (stat tuning) and Psychube upgrades. Those never buy pulls, so never let a 'save your currency' habit stop you spending them; a maxed roster you can't build is wasted.

How an F2P player earns pulls

There is no single faucet — income is the sum of many small streams, which is why patient accounts still keep pace. The reliable sources:

  • Main story — the biggest one-time lump. Clearing new chapters (and their exploration/collectible completion) pays out a large stack of Clear Drops and Unilogs. Don't leave story unfinished 'for later'.
  • Events — every patch's limited event hands out event currency, free Unilogs and often a free Arcanist. Clear the event shop and story every time; missing an event is missing pulls you cannot get back.
  • Daily & weekly assignments — small but constant. Doing them every reset is the single biggest F2P multiplier over a month.
  • Idle income from your base — your Wilderness/home generates resources passively; log in and collect so it doesn't cap out.
  • Endgame & recurring modes — the roguelike-style and combat-challenge modes refresh rewards on a cycle and are a steady Clear Drop source once your roster can clear them.
  • Mail, maintenance compensation, code redemptions and milestone/login rewards — easy to overlook, so check mail regularly.
Saving for a wanted banner

The core F2P discipline is focus, don't sprinkle. Reverse: 1999 uses a guaranteed system: if you don't win the featured 6-star early, a pity counter builds until the banner guarantees that Arcanist within a bounded number of pulls, and there's an exchange/spark mechanic so your 'misses' still convert toward the character you want. That guarantee only pays off if all your pulls land on one banner — pulls spread across several banners each reset their own progress and waste the safety net.

Practical routine:

  • Pick your target early. Watch upcoming banners and decide who you're saving for before you have the currency in hand.
  • Convert your budget to a pull count. Add your Unilogs to what your Clear Drops can exchange for, and check it against the guaranteed-pity threshold. Aim to enter the banner with enough to reach the guarantee, so a bad-luck run can't leave you empty-handed.
  • Hold through banners you don't need. The hardest and most valuable habit. Skipping is a strategy, not a loss.
  • Prioritise DPS-defining and support pulls over duplicates. A team is one DPS + one Survival (heal/shield) + one Support; a new Arcanist that fills a missing role does far more than a Portray (dupe) on someone you already run.
Where new players should and shouldn't spend

Common beginner traps that drain a save:

  • Pulling on the standard/permanent banner when you're low on currency. Limited featured Arcanists usually define the meta; spend your saved budget on the featured banner you planned for.
  • Chasing Portrays too early. Copies raise a character's ceiling but a fresh, well-built single copy clears the whole story and most content. Breadth of roster beats depth on one unit for F2P.
  • Ignoring free Arcanists and Psychubes. Event and shop-obtained units and gear cover real roster holes for zero pulls — build them before you decide you 'need' a pull.
  • Panic-pulling. If a banner isn't your target and you're not near a save goal, hold. Currency kept is a future guaranteed 6-star.

Remember Afflatus matchups when choosing a target so your pulls actually improve your team: Beast beats Plant beats Star beats Beast, and Mineral beats Spirit beats Intellect beats Mineral — the winning side deals extra damage. A character who covers an Afflatus or damage type (Reality vs Mental) you lack is worth more than a strong duplicate of what you own.

FAQ
What's the difference between Unilogs and Clear Drops?
Unilogs are the actual pull tickets — one Unilog equals one roll on a character banner. Clear Drops are the premium currency, which you exchange for Unilogs. When you plan a save, count your real budget as your held Unilogs plus the Unilogs your Clear Drops can buy.
Should I pull on the standard banner or wait for a limited one?
For F2P, save for the limited featured banner you actually want. Featured Arcanists tend to define teams, and the guaranteed-pity system only pays off if you concentrate all your pulls on one banner. Spreading pulls across the standard banner and multiple limiteds resets your progress each time and wastes the guarantee.
Is it better to get a new character or duplicates (Portrays) of one I have?
Almost always a new character. A single well-built copy clears the vast majority of content, and a team just needs one DPS, one Survival unit and one Support. Filling a missing role or Afflatus gives you far more than a Portray on an Arcanist you already run — save dupes for units you truly love once your core roster is complete.
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