Reverse: 1999 Leveling Guide — Insight, Level & Material Priority
How to raise an Arcanist efficiently: the right order of Insight, level and resources, and how to avoid wasting materials
In Reverse: 1999, raise an Arcanist by climbing Insight tiers (the growth stages that unlock stats and passives) and pushing their level cap within each tier. Focus your limited materials on one main DPS, its Survival unit and one Support first, and only invest heavily in Arcanists you will actually field — Insight is where the biggest power spikes live, so prioritise it over squeezing extra levels at a low tier.
Two systems work together when you power up an Arcanist, and confusing them is the most common way beginners waste resources.
- Level is the smooth, continuous stat gain. You spend growth materials to raise level, but every Arcanist has a level cap that blocks further progress until you advance their Insight.
- Insight is the tiered breakthrough. Each Insight stage lifts the level cap, delivers a noticeable jump in base stats, and unlocks the Arcanist's passive traits and additional skill effects. This is where the real power spikes come from.
Practical order: level up to the current cap, advance Insight the moment you can afford it, then keep levelling into the newly opened range. Don't hoard levels below cap hoping to 'save' materials — an under-insighted Arcanist is missing passives that often matter more than raw numbers.
Materials are always tighter than your wishlist, so spend them on a working team rather than spreading thin across your whole roster. A standard Reverse: 1999 team is one DPS, one Survival unit (heal or shield), and one Support.
- 1. Your main DPS first. This is where damage comes from, so it gets the deepest investment — highest Insight and level.
- 2. Your Survival unit next. A healer or shielder that dies or can't keep the team alive makes a strong DPS irrelevant. Keep them close behind the DPS.
- 3. Your Support after that. Buffers and debuffers amplify the whole team; they don't need to out-level the DPS but should stay usable.
- 4. Bench and utility units last. Raise these only as spare materials allow.
Keep Afflatus matchups in mind when choosing your DPS for a stage: Beast beats Plant, Plant beats Star, Star beats Beast; and Mineral beats Spirit, Spirit beats Intellect, Intellect beats Mineral. An advantaged attacker deals extra damage, so a slightly less-invested unit with the right Afflatus can outperform a favourite that's countered.
Leveling and Insight are only part of an Arcanist's power. Before you dump resources, know the other systems competing for them so you invest in the right order:
- Insight & level — the foundation. Do this first for any Arcanist you plan to field.
- Resonance — tuning that boosts stats. Worth investing in your core team once their Insight is progressing.
- Incantation upgrades — merging same-grade cards to raise spell rank in battle; a combat mechanic to understand, not a pre-battle material sink.
- Portray — duplicate copies that enhance an Arcanist; you can't buy these with materials, so they never compete for your growth budget.
- Euphoria — an advanced upgrade that reworks skills and appearance, available only to certain 6-star Arcanists. Treat it as an end-game goal, not an early investment.
Biggest waste traps to avoid:
- Deep-levelling an Arcanist you won't actually use — invest in your fielded team, not your collection.
- Pouring materials into a Psychube (the stat-and-effect gear) before the Arcanist wearing it is on your main team.
- Raising a low-rarity unit to its ceiling when a higher-rarity replacement is imminent; check your roster plan first.
- Ignoring Afflatus, then forcing a countered DPS through a wall by over-levelling instead of swapping to an advantaged unit.
If you want one repeatable loop, use this:
- Pick your three. Lock in a DPS, a Survival unit and a Support you enjoy and that cover a couple of Afflatus types between them.
- Push the DPS to the next Insight, then level to cap. Repeat this cycle before touching anyone else.
- Keep the Survival unit one step behind so the team never collapses.
- Top up the Support whenever the first two are at a comfortable cap.
- Layer in Resonance and Psychubes for the core three once Insight is well underway — not before.
This keeps a battle-ready trio moving up together instead of leaving you with one over-invested star and no one to protect them.