How to Choose Psychubes in Reverse: 1999
Pick the right Psychube for every DPS, support, and survival Arcanist — plus when to Impression-level and when to Amplify.
A Psychube is the single piece of gear each Arcanist equips, so pick it by role: give DPS characters Psychubes whose effect scales their damage, give supports ones that boost buffs or energy, and give survival units ones that reinforce healing or shields. Match the passive to the job, level it as far as your materials allow, and only chase Amplification once the character is a keeper.
Every Arcanist can hold one Psychube. It grants two things at once: a block of flat stat buffs (ATK, HP, and similar) and a unique passive effect that only triggers under certain conditions. The stats help everyone a little, but the passive is where the value lives, and passives are written for specific jobs.
Because of that, the golden rule is simple: read the passive, then decide who it belongs to. A Psychube whose effect reads "increase damage dealt when the wearer has high Moxie" is wasted on a healer who never casts an Ultimate. A Psychube that boosts the potency of buffs you give allies does nothing on a solo carry. Before you look at the raw stat numbers, ask what the effect rewards and whether the character you have in mind does that thing every fight.
DPS. Your main carry wants the biggest, most reliable damage multiplier you can feed it. Look for passives that scale with the way that character deals damage — matching the right damage type (Reality vs Mental), rewarding high Moxie for Ultimate-focused units, or paying off when the wearer keeps attacking. A generic ATK-and-damage Psychube is almost always a safe carry choice while you hunt for a perfect thematic fit.
Support. These Arcanists exist to make the carry hit harder or to feed the team resources. Their Psychube should amplify what they already do: strengthening the buffs they hand out, boosting the debuffs they land on enemies, or helping them build and pass along Moxie so the DPS ults sooner. Raw personal ATK on a support is mostly wasted — prioritize effect, HP, and utility instead.
Survival. Healers and shielders want Psychubes that reinforce sustain: bigger healing, tougher shields, or extra HP so their protection scales. Survivability stats keep them alive to keep the team alive. If a survival unit also chips in buffs, a support-flavored Psychube can be a fine compromise, but never sacrifice the healing/defensive identity for offense.
A Psychube has two upgrade tracks, and beginners should treat them very differently.
- Impression is the ordinary level-up: you spend upgrade materials to raise the Psychube's level, which increases its stat block and generally strengthens the passive. This is the everyday investment — cheap, safe, and something you do on any Psychube you actually use.
- Amplification is the deeper, rarer enhancement that pushes a Psychube toward its ceiling. It costs materials you can't spare early, and it locks value into one specific piece of gear.
The practical rule: Impression-level freely, Amplify sparingly. Bring any Psychube you're using up to a usable Impression level, but only commit Amplification resources to a Psychube on a character you're certain to keep long-term. Amplifying a piece for a unit you later bench is the most common early-game waste.
1. Cover the team first. Before over-investing in one Psychube, make sure your DPS, support, and survival slots each have a role-appropriate piece at a working Impression level. A balanced trio beats one glowing carry with two naked teammates.
2. Feed the carry next. Your main damage dealer sees the largest return, so once the team is covered, push its Psychube's Impression higher than the rest.
3. Amplify only proven keepers. Save Amplification for characters that have earned a permanent roster spot — your reliable main DPS and the supports you build every team around. This mirrors how you'd treat other big investments like Insight, Portray, or Resonance: pour the scarce resources into units you know you'll still be using far down the line.
4. Match, don't hoard. A perfectly themed Psychube left in your bag helps nobody. If the ideal piece is on a character you don't have, equip the best available generic option now and swap later.