
Lyney
Lyney is a strong, self-sufficient Pyro main DPS who both deals damage and heals himself, so your team stays flexible. A 4pc Marechaussee Hunter is all he needs to shine, no signature bow required. Push his CRIT Rate toward 80% so you don't whiff crits in his short damage windows, and keep a healer around since he burns his own HP. If you like mono Pyro, Bennett plus Xiangling already carries him far.
Lyney Build
-
4pc
Marechaussee Hunter -
2pc+2pc
Marechaussee Hunter +
Shimenawa's Reminiscence
Priority substats: CRIT Rate / CRIT DMG › ATK% › Energy Recharge
NA > E > Q — his damage lives in Charged Shots (Normal talent) and the Skill; level Burst last.
Teams for Lyney
Lyney's talents
Card Force Translocation
Performs up to 4 consecutive shots with a bow.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will run across the arrowhead before being fired. Different effects will occur based on the time spent charging.
·Charge Level 1: Fires off a Pyro-infused arrow, dealing Pyro DMG.
·Charge Level 2: Fires off a Prop Arrow that deals Pyro DMG, and upon hit, it will summon a Grin-Malkin Hat.
When firing the Prop Arrow, and when Lyney has more than 60% HP, he will consume a portion of his HP to obtain 1 Prop Surplus stack. Max 5 stacks. The effect will be removed after the character spends 30s out of combat.
The lowest Lyney can drop to through this method is 60% of his Max HP.
Grin-Malkin Hat
·Can taunt nearby opponents and attract their attacks. Each opponent can only be taunted by the Hat once every 5s.
·The Hat will inherit a percentage of Lyney's Max HP.
·If destroyed, or if its duration expires, it will fire off a Pyrotechnic Strike at 1 nearby opponent, dealing Pyro DMG.
Only 1 Hat can exist at any given time.
Arkhe: Pneuma
At certain intervals, the Prop Arrow will cause a Spiritbreath Thorn to descend upon its hit location, dealing Pneuma-aligned Pyro DMG.
Bewildering Lights
When used, he will clear all current Prop Surplus stacks and deal AoE Pyro DMG to opponents in front of him. DMG will be increased according to the stacks cleared, and this will also regenerate Lyney's HP based on his Max HP.
When a Grin-Malkin Hat created by Lyney is on the field, the fireworks will cause it to explode, dealing AoE Pyro DMG equal to that of a Pyrotechnic Strike.
The DMG dealt through the Grin-Malkin Hat in this way is considered Charged Attack DMG.
"Everyone knows that magicians will intentionally misdirect the audience... Ah, yes, while you were looking my way, the hat and assistant over there have both disappeared... Fascinating, is it not?"
Wondrous Trick: Miracle Parade
When the Grin-Malkin Cat gets close to opponents, it will send flames falling down on them, dealing at most 1 instance of Pyro DMG to each opponent. When the duration ends, he will dismiss the Grin-Malkin Cat and ignite fireworks that deal AoE Pyro DMG, summon 1 Grin-Malkin Hat, and grant himself 1 Prop Surplus stack.
Grin-Malkin Cat can be actively canceled.
"Watch closely now. This is a time for miracles, and it belongs to just the two of us!"
Perilous Performance
Conclusive Ovation
·Increases the DMG dealt by 60%.
·Each Pyro party member other than Lyney will cause the DMG dealt to increase by an additional 20%.
Lyney can deal up to 100% increased DMG to opponents affected by Pyro in this way.
Trivial Observations
Combat Rotation
- Open with Elemental Skill (E) "Wondrous Trick: Miracle Parade" — Lyney turns into a Grin-Malkin Cat that automatically deals AoE Pyro damage to nearby foes.
- When the E's duration ends, Lyney reappears and sets off fireworks for AoE Pyro damage, summons a Grin-Malkin Hat, and gains 1 Prop Surplus stack.
- Fire a Charged (Aimed) Shot that consumes HP to trigger the "Perilous Performance" passive — it restores 3 Energy and adds 80% of ATK as bonus DMG whenever it hits the Grin-Malkin Hat, while also building extra Prop Surplus stacks.
- Repeat the HP-consuming Charged Shots a few times to both reach the 60 Energy needed for his Burst and stack Prop Surplus up to its 5-stack cap.
- Once you have 60 Energy and max stacks, unleash Elemental Burst (Q) "Bewildering Lights" to clear all Prop Surplus stacks, dealing AoE Pyro damage that scales with stacks cleared and healing Lyney based on his Max HP.
- If a Grin-Malkin Hat is still on the field, the Burst's firework will detonate it too, dealing one more instance of AoE Pyro damage equal to a Charged Attack.
- Make use of the "Conclusive Ovation" passive: DMG dealt to Pyro-affected enemies is boosted by 60%, plus another 20% per additional Pyro teammate (up to 100% total).
- Wait out the Skill's 15s cooldown, then repeat the E → HP-consuming Charged Shots → Q loop to keep the DPS cycle going.
Lyney constellations
Lyney can have 2 Grin-Malkin Hats present at once.
Additionally, Prop Arrows will summon 2 Grin-Malkin Hats and grant Lyney 1 extra stack of Prop Surplus. This effect can occur once every 15s.
When Lyney is on the field, he will gain a stack of Crisp Focus every 2s. Each stack will increase his CRIT DMG by 20%. Max 3 stacks. This effect will be canceled when Lyney leaves the field.
Increases the Level of Normal Attack: Card Force Translocation by 3.
Maximum upgrade level is 15.
After an opponent is hit by Lyney's Pyro Charged Attack, this opponent's Pyro RES will be decreased by 20% for 6s.
Increases the Level of Wondrous Trick: Miracle Parade by 3.
Maximum upgrade level is 15.
When Lyney fires a Prop Arrow, he will fire a Pyrotechnic Strike: Reprised that will deal 80% of a Pyrotechnic Strike's DMG. This DMG is considered Charged Attack DMG.
Base Stats (Lv90)
Character Profile
- Region: Fontaine
- Voice Actors: JP 下野紘 · EN Daman Mills · KR Park Seong-yeong · CN 锦鲤
Ascension materials
Total ascension materials to reach level 90 (talent books not included).


















