Materials Genshin Impact
770 Materials


































































































































































































































































































































































































































































































































































































































































































































































































What items & materials are in Genshin Impact, and what they do
In Genshin Impact, "materials" are the item group used specifically for power upgrades: Ascension breaks a level cap to unlock a higher level for a character/weapon (6 ascensions per character, from level 20 up to level 90), and Talent leveling raises a combat skill to a higher rank. These two systems need different materials, so they cannot be farmed in the same place:
- Elemental ascension gems — a 4-tier gem set matching the character's element, used only for Ascension.
- Common enemy/boss drops — dropped by open-world enemies or Weekly Bosses; mostly for Ascension, though common enemy drops are needed for Talents starting from the very first upgrade, not just at high levels.
- Local specialties — plants/minerals gathered around the open world, tied to each character's home nation, used for Ascension.
- Talent books — drop from Talent Domains on a fixed weekly schedule, used only for Talents.
Weapons ascend through a similar mechanic but use their own set of ore/monster-scale materials by weapon type, unrelated to the 4 character material groups above.
Elemental ascension gems: the 4 tiers and the 3:1 conversion
Each element has its own set of ascension gems, split into 4 tiers from lowest to highest. Drops don't let you pick the tier directly — to get a higher one, you combine 3 lower-tier gems plus Mora at the crafting bench into 1 gem one tier up:
| Tier | Name | Converts into |
|---|---|---|
| 1 (lowest) | Sliver | 3 Slivers → 1 Fragment |
| 2 | Fragment | 3 Fragments → 1 Chunk |
| 3 | Chunk | 3 Chunks → 1 Gemstone |
| 4 (highest) | Gemstone | — |
Since the conversion ratio is always 3:1 across all 4 tiers, farming more low-tier gems makes it easy to craft your way up instead of relying on luck for the exact tier you need. Short on conversion materials? There is also an item that lets you convert gems from one element into another, at the cost of extra Mora, saving you from having to hunt the exact enemy/boss of the element you are missing.
Where elemental gems drop across 7 elements, and the Traveler exception
Elemental ascension gems are split by 7 elements: Pyro, Hydro, Electro, Cryo, Anemo, Geo, Dendro — each with its own gem set, usable only by characters of that element. The main farming source is Elite (Field) Bosses in the open world — each element is tied to a few fixed boss types that specifically drop that gem, and the tougher the boss, the better the odds of a high tier; a number of Weekly Bosses also let you claim high-tier elemental gems alongside their main Talent-material reward.
The Traveler is the one exception in this whole system: even though they switch element by story chapter, the Traveler does not share gems with characters of the currently-equipped element — instead they have their own unique gem set called Brilliant Diamond, which covers every element the Traveler has ever wielded.
Local specialties: where to farm and how fast they respawn
Local Specialties are plants/minerals gathered freely around the map, no combat required, and always tied to a character's home nation — a Mondstadt-born character needs Mondstadt specialties, a Liyue-born character needs Liyue specialties, and so on by region. Gathering nodes respawn roughly every 2 real-world days (46–48 hours, estimate), so if you need a character fast, following a known collection route beats wandering the map at random.
The total amount of local specialty needed across all 6 ascensions of a single character is 168 units — a fixed number for every character, old or new, that does not change from patch to patch.
Talent books & the weekday Domain rotation schedule
Talent books drop from Talent Domains, which open on a fixed weekly schedule rather than freely every day. Each region splits its talent books into 3 groups, each dropping on only 2 fixed days a week, with every Talent Domain opening on Sunday:
| Day of week | Talent Domains open |
|---|---|
| Monday / Thursday | Book group A per region |
| Tuesday / Friday | Book group B per region |
| Wednesday / Saturday | Book group C per region |
| Sunday | Every book group, every region |
Since this schedule is core-system, not tied to any temporary event, it stays stable across patches — instead of memorizing exactly which region opens on which day, just remember the pattern ("3 alternating day-pairs during the week, Sunday opens everything") and check the schedule whenever you need to farm a specific character in a hurry.
Tips for saving Resin while farming materials
Resin is a limited resource spent to claim Domain rewards, so farming without a plan wastes it fast.
A few rules help you spend Resin more efficiently: (1) Always do Resin-free materials first — local specialties and common enemy drops can be gathered whenever you have free time, saving Resin strictly for elemental gems and talent books; (2) Concentrate Resin on 1-2 characters you are actively building rather than splitting it across a whole 4-person team, since spreading it thin slows everyone down; (3) Match your talent-book farming to the actual Domain day for the region you need, so you do not walk in on the wrong day and have to wait; (4) Do not let Resin sit capped before spending it — Resin beyond the cap simply stops regenerating,
so spending it down regularly through the day squeezes more total Resin out over the long run.
Local specialties across the 7 regions: how many each region has
Every region in Genshin has its own set of local specialties, and each character only uses the specialty of their home region. The table below shows how many specialty types each region has, with a couple of examples, so you know where to go gather:
| Region | Specialty types | Examples |
|---|---|---|
| Mondstadt | 9 | Wolfhook, Valberry |
| Liyue | 9 | Jueyun Chili, Noctilucous Jade |
| Inazuma | 9 | Onikabuto, Sakura Bloom |
| Sumeru | 9 | Rukkhashava Mushrooms, Padisarah |
| Fontaine | 8 | Beryl Conch, Romaritime Flower |
| Natlan | 8 | Sprayfeather Gill, Brilliant Chrysanthemum |
| Nod-Krai | 6 | Portable Bearing, Frostlamp Flower |
That adds up to 58 specialty types across 7 regions. Since each gathering node only respawns after about 2 real-world days (46–48 hours, estimate, not cross-checked), this is the group to gather early and steadily: whenever you have time, run a loop through the home region of the character you plan to build, so you are not stuck right when you need to ascend.
The Genshin item database holds around 770 entries — how they group
The full Genshin item database currently holds around 770 entries — that is a count of items, not characters (Genshin only has roughly a hundred characters). For building characters, the groups that matter most are:
| Material group | Entries | Used for |
|---|---|---|
| Elemental ascension gems | 32 | Character ascension |
| Local specialties (7 regions) | 58 | Character ascension |
| Talent materials | 64 | Talent leveling |
| Weapon ascension materials | 84 | Weapon ascension |
| Common enemy materials | 144 | Character & weapon ascension |
| Cooking ingredients | 64 | Cooking heal/buff dishes |
The 32 ascension gems break down as 7 elements × 4 tiers (28 gems) plus the Traveler's own 4-tier set. The rest of the database is EXP items, forging ore, gadgets, potions, food and quest items — not used directly for ascension, so they rarely need urgent farming.
Common enemy materials: multi-tier chains shared by characters and weapons
Common enemy materials drop from ordinary open-world foes (slimes, Fatui, Treasure Hoarders, mages...) and are the largest group in the database — around 144 entries. What makes them special: the same chain is shared by both character ascension and weapon ascension, so it is perpetually in short supply.
Each chain splits into several tiers from low to high. Take the Slime chain: Slime Condensate (tier 1) → Slime Secretions (tier 2) → Slime Concentrate (tier 3); or the Mask chain: Damaged Mask → Stained Mask → Ominous Mask. The higher the ascension phase, the higher the tier of the same chain the game demands.
Tip: this group costs no Resin — you just clear enemies. Since both leveling characters and upgrading weapons draw from here, clean up enemies along the way whenever you go gather specialties, so you do not discover a shortage right at ascension time.
Browsing the item database along 2 axes: element and source
With a database of nearly 770 entries, the most efficient way to browse it is to split it along 2 independent axes instead of scrolling through the full list:
- Element axis — use this when you already know which element the character you are building needs (Pyro/Hydro/Electro/Cryo/Anemo/Geo/Dendro), and filter straight to that element's 4 ascension gem tiers, ignoring the other 6 elements.
- Source axis — use this when you are asking "what should I farm today," grouping items by how they are obtained: common open-world enemies, fixed-location Elite Bosses, schedule-gated Weekly Bosses, weekday-rotating Talent Domains, and freely gathered local specialties.
These two axes are not mutually exclusive — a single ascension gem belongs to one element (axis 1) while also coming from an Elite Boss source (axis 2). Combining both quickly answers the two practical questions: "what does character X need" (axis 1) and "where should I farm today" (axis 2).
The 5 material sources, ranked from least to most Resin-intensive
Instead of looking up each item one by one, it's easier to remember every material source as one of these 5 types, ordered by increasing Resin cost:
| Source type | Costs Resin? | Key trait |
|---|---|---|
| 1. Common open-world enemies | No | Random drops from combat, found all over the map, easy to farm on the way to something else |
| 2. Local specialties (gathering) | No | Gathered freely along a fixed route, no combat needed, tied to a character's home region |
| 3. Elite (Field) Bosses | Yes (regular Resin) | Fixed map location per region, grants the ascension gem matching that boss's element |
| 4. Talent Domains | Yes (regular Resin) | Each book group only opens on 2 fixed days a week, except Sunday when all open |
| 5. Weekly Bosses | Yes (Original Resin, far pricier than regular Resin) | Unlocked via story quests, limited reward claims per week, in exchange for the highest-tier Talent materials |
The rule of thumb when picking what to farm: clear the first 2 Resin-free types first, and save Resin for the last 3 — this is the same logic behind the Resin-saving tips above.