Artifacts Genshin Impact

All 61 artifact sets — 2- and 4-piece effects, plus who should use them.

Resolution of Sojourner
Resolution of SojournerATK +18%.
Brave Heart
Brave HeartATK +18%.
Defender's Will
Defender's WillDEF +30%
Tiny Miracle
Tiny MiracleAll Elemental RES increased by 20%.
Berserker
BerserkerCRIT Rate +12%
Martial Artist
Martial ArtistNormal and Charged Attack DMG +15%
Instructor
InstructorIncreases Elemental Mastery by 80.
Gambler
GamblerIncreases Elemental Skill DMG by 20%.
The Exile
The ExileEnergy Recharge +20%
Adventurer
AdventurerMax HP increased by 1,000.
Lucky Dog
Lucky DogDEF increased by 100.
Scholar
ScholarEnergy Recharge +20%
Traveling Doctor
Traveling DoctorIncreases incoming healing by 20%.
Blizzard Strayer
Blizzard StrayerCryo DMG Bonus +15%
Thundersoother
ThundersootherElectro RES increased by 40%.
Lavawalker
LavawalkerPyro RES increased by 40%.
Maiden Beloved
Maiden BelovedCharacter Healing Effectiveness +15%
Gladiator's Finale
Gladiator's FinaleATK +18%.
Viridescent Venerer
Viridescent VenererAnemo DMG Bonus +15%
Wanderer's Troupe
Wanderer's TroupeIncreases Elemental Mastery by 80.
Thundering Fury
Thundering FuryElectro DMG Bonus +15%
Crimson Witch of Flames
Crimson Witch of FlamesPyro DMG Bonus +15%
Noblesse Oblige
Noblesse ObligeElemental Burst DMG +20%
Bloodstained Chivalry
Bloodstained ChivalryPhysical DMG +25%
Prayers for Illumination
Prayers for IlluminationAffected by Pyro for 40% less time.
Prayers for Destiny
Prayers for DestinyAffected by Hydro for 40% less time.
Prayers for Wisdom
Prayers for WisdomAffected by Electro for 40% less time.
Prayers to Springtime
Prayers to SpringtimeAffected by Cryo for 40% less time.
Archaic Petra
Archaic PetraGain a 15% Geo DMG Bonus.
Retracing Bolide
Retracing BolideIncreases Shield Strength by 35%.
Heart of Depth
Heart of DepthHydro DMG Bonus +15%
Tenacity of the Millelith
Tenacity of the MillelithHP +20%
Pale Flame
Pale FlamePhysical DMG is increased by 25%.
Shimenawa's Reminiscence
Shimenawa's ReminiscenceATK +18%.
Emblem of Severed Fate
Emblem of Severed FateEnergy Recharge +20%
Husk of Opulent Dreams
Husk of Opulent DreamsDEF +30%
Ocean-Hued Clam
Ocean-Hued ClamHealing Bonus +15%.
Vermillion Hereafter
Vermillion HereafterATK +18%.
Echoes of an Offering
Echoes of an OfferingATK +18%.
Deepwood Memories
Deepwood MemoriesDendro DMG Bonus +15%.
Gilded Dreams
Gilded DreamsIncreases Elemental Mastery by 80.
Desert Pavilion Chronicle
Desert Pavilion ChronicleAnemo DMG Bonus +15%
Flower of Paradise Lost
Flower of Paradise LostIncreases Elemental Mastery by 80.
Nymph's Dream
Nymph's DreamHydro DMG Bonus +15%
Vourukasha's Glow
Vourukasha's GlowHP +20%
Marechaussee Hunter
Marechaussee HunterNormal and Charged Attack DMG +15%
Golden Troupe
Golden TroupeIncreases Elemental Skill DMG by 20%.
Song of Days Past
Song of Days PastHealing Bonus +15%.
Nighttime Whispers in the Echoing Woods
Nighttime Whispers in the Echoing WoodsATK +18%.
Fragment of Harmonic Whimsy
Fragment of Harmonic WhimsyATK +18%.
Unfinished Reverie
Unfinished ReverieATK +18%.
Scroll of the Hero of Cinder City
Scroll of the Hero of Cinder CityWhen a nearby party member triggers a Nightsou...
Obsidian Codex
Obsidian CodexWhile the equipping character is in Nightsoul'...
Long Night's Oath
Long Night's OathPlunging Attack DMG increased by 25%.
Finale of the Deep Galleries
Finale of the Deep GalleriesCryo DMG Bonus +15%
Night of the Sky's Unveiling
Night of the Sky's UnveilingIncreases Elemental Mastery by 80.
Silken Moon's Serenade
Silken Moon's SerenadeEnergy Recharge +20%.
Aubade of Morningstar and Moon
Aubade of Morningstar and MoonIncreases Elemental Mastery by 80.
A Day Carved From Rising Winds
A Day Carved From Rising WindsATK +18%.
Celestial Gift
Celestial GiftEnergy Recharge +20%.
Disenchantment in Deep Shadow
Disenchantment in Deep ShadowATK +18%.
Quick guide
Artifacts are the 5-slot equipment system that powers up characters in Genshin Impact: Flower of Life, Plume of Death, Sands of Eon, Goblet of Eonothem, and Circlet of Logos. Once a build is near-complete, picking the right set, the right main stat, and the right substats matters as much as — sometimes more than — the weapon. Below we cover how 2-piece/4-piece bonuses work, main-stat priority per slot, substat priority, where to farm efficiently, and popular sets by role, kept current with patch 6.7 / Luna VIII.

What artifacts are & how 2-piece / 4-piece bonuses work

Artifacts are a character's 5-slot equipment: Flower of Life, Plume of Death, Sands of Eon, Goblet of Eonothem, and Circlet of Logos. As of patch 6.7 / Luna VIII, there are roughly 62 sets in total (46 5-star, 13 4-star, 3 3-star — the exact count varies slightly by source depending on whether 4-star/3-star sets are counted), and each Domain of Blessing drops 2 different sets.

Every set has two effect tiers: wearing 2 of 4 pieces from the same set unlocks the 2-piece bonus (usually a flat % stat boost), while wearing all 4 of 4 unlocks a stronger 4-piece bonus that usually comes with its own trigger condition — always read the exact wording before committing. You don't have to run a full 4-piece set: mixing 2+2 (2 pieces from Set A + 2 from Set B) is often stronger than forcing a 4-piece set built from weak-substat pieces.

An "off-piece 4+1" setup — 4 pieces of your main set plus 1 loose piece from another set purely for a better main stat — is also a valid choice when the fifth slot won't roll the right main stat in your main set.

Main-stat priority by slot: Sands, Goblet, Circlet

Flower of Life and Plume of Death always carry fixed flat stats (HP and ATK) — nothing to choose there. Only the remaining 3 slots roll a random main stat, and getting the right one matters more than set bonuses or perfect substats.

SlotPossible main statsCommon priority
SandsATK%, HP%, DEF%, Energy Recharge (ER), Elemental Mastery (EM)ATK% for most regular DPS; ER when the rotation needs faster recharge; EM for reaction-based teams
GobletElemental DMG%, Physical DMG%, EMThe matching Elemental DMG% is almost always the top pick for a main DPS
CircletCrit Rate (CR), Crit DMG (CD), Healing Bonus%, EMCR or CD depending on current crit ratio; Healing Bonus% only for healing supports

General rule: the correct main stat always beats the wrong one regardless of rarity — a correctly-rolled 4-star piece outperforms a 5-star piece with the wrong main stat.

Substat priority & Crit Value (CR/CD/ATK%/ER/EM)

Artifacts have 10 possible substats: flat HP/ATK/DEF, HP%/ATK%/DEF%, Crit Rate (CR), Crit DMG (CD), Elemental Mastery (EM), and Energy Recharge (ER). For most DPS teams, CR and CD are the most valuable substats because they raise average damage on every single hit, followed by ATK%, while EM/ER matter depending on the role (EM for reaction-focused teams, ER for characters that need fast energy recharge); the three flat stats (flat HP/ATK/DEF) are generally treated as "junk" rolls for most characters.

A quick way to grade a single piece is Crit Value (CV) = Crit DMG + Crit Rate × 2, since the ideal CR:CD ratio is 1:2 (e.g. 5% CR is worth roughly the same as 10% CD). CV is only a fast way to compare individual pieces to each other — it doesn't replace comparing actual damage output for a full loadout with a proper build calculator.

Where to farm: Domains of Blessing, Adventure Rank thresholds & Strongbox

Artifacts mostly drop from Domains of Blessing — each domain always drops the same 2 sets, and every run costs Original Resin. Adventure Rank (AR) decides drop quality: skip domains before AR30 since rewards are still low, AR30-44 is only for learning/experimenting, and from AR45 onward you should farm seriously, since the domain opens its highest difficulty and guarantees at least 1 5-star piece per 20 Resin.

The Strongbox lets you combine 3 5-star pieces from the same domain into 1 random piece targeted at the set you actually want, useful when that domain drops 2 sets but you only need one of them; feeding the resulting piece back into the Strongbox again pushes the odds of hitting your target set toward roughly 2:1 over time. The newer Reshaping/Transmuter system also lets you change the main stat or a substat on an already-finished piece, cutting down on having to farm from scratch after rolling the wrong main stat.

Popular sets by role & tips to save Resin

Some sets get used across so many different characters that they're always worth farming early: Emblem of Severed Fate and Noblesse Oblige are common for support/sub-DPS characters buffing skill damage, while Marechaussee Hunter and Golden Troupe fit a wide range of normal-attack and skill-based DPS. For elemental teams, Viridescent Venerer is still a top pick for Anemo characters, and Deepwood Memories is preferred for Dendro teams that need to shred a target's Dendro resistance.

Patch 6.7 / Luna VIII adds a new set, Disenchantment in Deep Shadow (2-piece: ATK +18%; 4-piece: boosts Superconduct DMG and Crit Rate when hitting an enemy afflicted with Superconduct — the exact 4-piece numbers should be double-checked once the game officially publishes them), while 6.6 brought Celestial Gift (2-piece: ER +20%; 4-piece: boosts the whole party's Elemental DMG, with a bigger boost if the team has more than one character from the same newer character group).

Resin-saving tips: always prioritize the correct main stat first, and don't force a 4-piece set out of weak-substat pieces — a 2+2 split is often better value; and once a character is "good enough" (correct main stats, a reasonable CR:CD ratio, enough Energy Recharge for the rotation), stop farming for them and put your Resin toward another character who's still missing the basics instead of chasing one more near-perfect piece.

Reaction teams: when to build EM vs Crit/ATK

The reaction type decides whether you build EM or Crit — this is where many players pick the wrong set. Genshin has two reaction groups that ask for opposite builds.

Amplifying reactions (Vaporize, Melt): multiply the damage of the triggering hit, so they still scale with ATK%, Crit Rate/DMG and Elemental DMG. For these teams, prioritize Crit + ATK% + an Elemental DMG Goblet, and use sets like Crimson Witch of Flames.

Transformative reactions (Superconduct, Overload, Swirl, Electro-Charged, Bloom): their damage scales only with Character Level and Elemental Mastery (EM) — NOT ATK or Crit. When your main damage comes from the reaction itself, build EM on the Sands/Goblet plus EM substats, and use EM sets like Gilded Dreams or Instructor (both +80 EM at 2-piece; Instructor's 4-piece also gives the whole party +120 EM).

Quick rule: if the reaction only multiplies your hit, build Crit/ATK; if the damage is the reaction number, build EM.

Leveling artifacts: EXP, the ×1/×2/×5 multiplier & Sanctifying Oil

Leveling artifacts costs EXP (from other pieces or Sanctifying Oil) and Mora. Every time you feed EXP in, it can be hit by a random multiplier.

RarityMax levelTotal EXP to max
5-star+20270,475 (estimate, not cross-checked)
4-star+1652,275 (estimate, not cross-checked)
3-star+129,775 (estimate, not cross-checked)

EXP multiplier on each feed: roughly 90% ×1, 9% ×2, 1% ×5 — averaging about ×1.13 per feed (estimate, not cross-checked). This is why using junk 3-4 star pieces as fodder still has a small chance to hit a big multiplier and save fodder.

Weekly Sanctifying Oil is bought in the Serenitea Pot at Trust Rank 8: the Essence type gives 10,000 EXP (max 5/week), the Unction type gives 2,500 EXP (max 20/week), costing 4,800 Realm Currency (estimate, not cross-checked). It's clean EXP that doesn't require sacrificing 5-star pieces.

Mora is spent in proportion to the EXP fed in; the exact Mora total shifts with the multipliers rolled, so keep a Mora buffer before committing to a 5-star piece.

Universal meta-anchor sets & placeholder sets while you farm

There's no single "best" set — the best set depends on the character. But a few sets are 6.x meta anchors used across many characters, so they're worth farming early.

Universal DPS sets: Marechaussee Hunter (Normal/Charged Attack DMG +15%; up to +36% CRIT Rate as HP changes) and Golden Troupe (Elemental Skill DMG +25%, plus another +25% while off-field). Universal support/sub-DPS sets: Emblem of Severed Fate (ER +20%; Elemental Burst DMG scaling with ER, up to +75%) and Noblesse Oblige.

Placeholder sets before you get the main one: for new characters or reaction teams, Gilded Dreams, Instructor and Wanderer's Troupe (all +80 EM at 2-piece) or a 2+2 split (2 ATK% pieces + 2 elemental pieces) are good stopgaps until you farm the end-game set from its own domain.

To see the best set for a specific character, check that character's build page — where the end-game set and the placeholder set are clearly separated.

Getting free artifacts outside Domains of Blessing

Domains of Blessing are the main source, but not the only one — several other sources hand out artifacts without spending Resin, great for kitting out early characters temporarily.

  • Spiral Abyss: clear rewards and the deeper floors drop 4-5 star artifacts, refreshing each cycle.
  • World & Weekly Bosses: elemental bosses and weekly bosses drop artifacts when you claim their rewards.
  • Elite enemies & rich chests: elite mobs and precious chests around the map occasionally drop loose pieces.
  • Quests, events & the Serenitea Pot: some quests/events grant artifact pieces or artifact EXP; the Serenitea Pot also has periodic rewards.

These sources drop random sets and main stats, so they don't replace targeted domain farming, but they're a good way to temporarily equip new characters before you pour Resin into their end-game set.

Domain-to-set map: which 2 sets each Domain of Blessing drops

Every Domain of Blessing always drops exactly 2 sets. Knowing the pair in advance lets you pick the right domain to farm — farming the wrong one wastes Original Resin. The table below lists every domain and its 2 sets, current as of patch 6.7 / Luna VIII.

DomainRegion2 sets dropped
Midsummer CourtyardMondstadtThundering Fury + Thundersoother
Valley of RemembranceMondstadtViridescent Venerer + Maiden Beloved
Peak of VindagnyrMondstadt (Dragonspine)Blizzard Strayer + Heart of Depth
Thorny Crown of the Mountain WindMondstadtCelestial Gift + Disenchantment in Deep Shadow
Domain of GuyunLiyueArchaic Petra + Retracing Bolide
Hidden Palace of Zhou FormulaLiyueCrimson Witch of Flames + Lavawalker
Clear Pool and Mountain CavernLiyueBloodstained Chivalry + Noblesse Oblige
Ridge WatchLiyuePale Flame + Tenacity of the Millelith
The Lost ValleyLiyue (The Chasm)Vermillion Hereafter + Echoes of an Offering
Momiji-Dyed CourtInazumaEmblem of Severed Fate + Shimenawa's Reminiscence
Slumbering CourtInazumaHusk of Opulent Dreams + Ocean-Hued Clam
Spire of Solitary EnlightenmentSumeruDeepwood Memories + Gilded Dreams
City of GoldSumeruDesert Pavilion Chronicle + Flower of Paradise Lost
Molten Iron FortressSumeruNymph's Dream + Vourukasha's Glow
Denouement of SinFontaineMarechaussee Hunter + Golden Troupe
Waterfall WenFontaineSong of Days Past + Nighttime Whispers in the Echoing Woods
Faded TheaterFontaineFragment of Harmonic Whimsy + Unfinished Reverie
Sanctum of Rainbow SpiritsNatlanScroll of the Hero of Cinder City + Obsidian Codex
Derelict Masonry DockNatlanLong Night's Oath + Finale of the Deep Galleries
Frostladen MachineryNod-KraiNight of the Sky's Unveiling + Silken Moon's Serenade
Moonchild's TreasuresNod-KraiAubade of Morningstar and Moon + A Day Carved From Rising Winds

Gladiator's Finale and Wanderer's Troupe do NOT drop from domains — they come from world bosses, weekly bosses and the Spiral Abyss. The low-rarity sets (Instructor, The Exile, Gambler, Berserker, Scholar, Martial Artist and so on) drop from chests, normal enemies and quests out in the world, with no domain of their own.

Artifact set tier list by 6.7 meta

The tier list below reflects how broadly and strongly patch 6.7 / Luna VIII meta uses each set, not an absolute ranking — there is no single "best" set for every character, the best set always depends on the character. Set names are kept in English to avoid confusion when looking them up.

TierRepresentative setsWhat it means
SSEmblem of Severed Fate, Viridescent Venerer, Marechaussee Hunter, Golden Troupe, Crimson Witch of Flames, Deepwood Memories, Noblesse Oblige, Blizzard StrayerMeta pillars, farm first — best-in-slot for many top characters
SGilded Dreams, Scroll of the Hero of Cinder City, Obsidian Codex, Tenacity of the Millelith, Husk of Opulent Dreams, Finale of the Deep Galleries, Ocean-Hued Clam, Night of the Sky's Unveiling, Silken Moon's SerenadeVery strong, best-in-slot for a clear group of characters
AThundering Fury, Heart of Depth, Vourukasha's Glow, Flower of Paradise Lost, Long Night's Oath, Nighttime Whispers in the Echoing Woods, Fragment of Harmonic Whimsy, Aubade of Morningstar and Moon, A Day Carved From Rising Winds, Celestial Gift, Disenchantment in Deep Shadow, Gladiator's Finale, Shimenawa's Reminiscence, Song of Days PastGood, strong in a specific element/archetype or niche
BUnfinished Reverie, Vermillion Hereafter, Echoes of an Offering, Desert Pavilion Chronicle, Nymph's Dream, Wanderer's Troupe, Pale Flame, Bloodstained Chivalry, Retracing Bolide, Archaic Petra, plus older 4/3-star and low-rarity sets (Thundersoother, Lavawalker, Maiden Beloved, Prayers, Instructor, The Exile, Gambler...)Narrow niche, older or stopgap only — usually a better set replaces it

Even for a high-tier set, the rule correct main stat › set bonus › substats still comes first — an SS set with the wrong main stat still loses to an A set with the right one. To find the best set for a specific character, check that character's build page.

FAQ

Should I prioritize the correct main stat or a strong set bonus?
The correct main stat always comes first, then set bonus, and perfect substats last — a lower-rarity piece with the right main stat still outperforms a higher-rarity piece with the wrong one.
How many artifact sets exist as of patch 6.7?
As of patch 6.7 / Luna VIII there are roughly 62 sets in total: 46 5-star, 13 4-star, and 3 3-star sets; the exact number can vary slightly by source depending on whether 4-star/3-star sets are counted.
Is a full 4-piece set always better than mixing 2+2 from two different sets?
Not always — if the 4 pieces of one set all have weak substats, mixing 2 pieces from Set A with 2 from Set B to stack two different % stats is usually stronger; only commit to a full 4-piece set when it gives a large, reliable damage buff and the pieces themselves have good substats.
When should I start farming artifacts seriously, and when should I stop?
Skip domains before AR30, only use AR30-44 to learn/experiment, and farm seriously from AR45 onward since the domain opens its highest difficulty and guarantees at least 1 5-star piece per 20 Resin. Stop farming for a character once their build is "good enough" (correct main stats, a reasonable CR:CD ratio, enough Energy Recharge) and shift Resin to another character who's still missing the basics.
Should a reaction team build Elemental Mastery (EM) or Crit?
It depends on the reaction. Amplifying reactions (Vaporize, Melt) multiply your hit, so still prioritize Crit + ATK% + Elemental DMG. Transformative reactions (Superconduct, Overload, Swirl, Electro-Charged, Bloom) scale only with Character Level and EM, not ATK/Crit — for teams whose main damage comes from the reaction, build EM and use EM sets like Gilded Dreams or Instructor.
How much EXP does it take to level a 5-star artifact from 0 to +20?
Roughly 270,475 EXP (estimate, not cross-checked); a 4-star piece needs about 52,275 and a 3-star about 9,775. On each feed the EXP is hit by a random multiplier: about 90% ×1, 9% ×2, 1% ×5. Mora is spent in proportion to the EXP fed in, so keep a Mora buffer before finishing a piece.
Which placeholder set should a new character use before I farm the real one?
Good stopgaps are Gilded Dreams, Instructor or Wanderer's Troupe (all +80 EM at 2-piece) for reaction-leaning characters, or a 2+2 split (2 ATK% pieces + 2 elemental pieces) for a regular DPS. These are only temporary — as long as the main stats are right they work, and you should swap to the end-game set from its own domain once you've farmed it.
Where else can I get free artifacts besides Domains of Blessing?
The Spiral Abyss (clear and deep-floor rewards), world and weekly bosses, elite enemies, rich chests, plus some quests/events and Serenitea Pot rewards all give artifacts without costing Resin. These drop random sets and main stats, so they're best for temporarily equipping new characters, not a replacement for targeted domain farming.
What do artifact terms like main stat, substat, roll, off-piece and CV mean?
The main stat is the large fixed stat in the center of a piece (Flower of Life and Plume of Death are always flat HP/ATK; the other 3 slots roll randomly). A substat is one of up to 4 secondary lines shown under the main stat; each upgrade either adds a new substat or increases the value of an existing one. A "roll" is a single instance of a substat gaining value on upgrade — a 5-star piece can have up to 9 rolls total (up to 4 initial substats plus 5 increases at +4/+8/+12/+16/+20). An "off-piece" is a loose piece from a different set than your main 4, used when the 5th slot of your main set won't roll the right main stat. Roll Value (RV) and Crit Value (CV) both convert substats into a single number for quick comparison; CV only counts Crit Rate + Crit DMG × 2, while RV usually measures against the theoretical maximum roll value across all substats — different calculators can compute RV slightly differently, so treat it as a relative comparison tool, not an absolute standard.
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