Artifacts Genshin Impact
All 61 artifact sets — 2- and 4-piece effects, plus who should use them.





























































What artifacts are & how 2-piece / 4-piece bonuses work
Artifacts are a character's 5-slot equipment: Flower of Life, Plume of Death, Sands of Eon, Goblet of Eonothem, and Circlet of Logos. As of patch 6.7 / Luna VIII, there are roughly 62 sets in total (46 5-star, 13 4-star, 3 3-star — the exact count varies slightly by source depending on whether 4-star/3-star sets are counted), and each Domain of Blessing drops 2 different sets.
Every set has two effect tiers: wearing 2 of 4 pieces from the same set unlocks the 2-piece bonus (usually a flat % stat boost), while wearing all 4 of 4 unlocks a stronger 4-piece bonus that usually comes with its own trigger condition — always read the exact wording before committing. You don't have to run a full 4-piece set: mixing 2+2 (2 pieces from Set A + 2 from Set B) is often stronger than forcing a 4-piece set built from weak-substat pieces.
An "off-piece 4+1" setup — 4 pieces of your main set plus 1 loose piece from another set purely for a better main stat — is also a valid choice when the fifth slot won't roll the right main stat in your main set.
Main-stat priority by slot: Sands, Goblet, Circlet
Flower of Life and Plume of Death always carry fixed flat stats (HP and ATK) — nothing to choose there. Only the remaining 3 slots roll a random main stat, and getting the right one matters more than set bonuses or perfect substats.
| Slot | Possible main stats | Common priority |
|---|---|---|
| Sands | ATK%, HP%, DEF%, Energy Recharge (ER), Elemental Mastery (EM) | ATK% for most regular DPS; ER when the rotation needs faster recharge; EM for reaction-based teams |
| Goblet | Elemental DMG%, Physical DMG%, EM | The matching Elemental DMG% is almost always the top pick for a main DPS |
| Circlet | Crit Rate (CR), Crit DMG (CD), Healing Bonus%, EM | CR or CD depending on current crit ratio; Healing Bonus% only for healing supports |
General rule: the correct main stat always beats the wrong one regardless of rarity — a correctly-rolled 4-star piece outperforms a 5-star piece with the wrong main stat.
Substat priority & Crit Value (CR/CD/ATK%/ER/EM)
Artifacts have 10 possible substats: flat HP/ATK/DEF, HP%/ATK%/DEF%, Crit Rate (CR), Crit DMG (CD), Elemental Mastery (EM), and Energy Recharge (ER). For most DPS teams, CR and CD are the most valuable substats because they raise average damage on every single hit, followed by ATK%, while EM/ER matter depending on the role (EM for reaction-focused teams, ER for characters that need fast energy recharge); the three flat stats (flat HP/ATK/DEF) are generally treated as "junk" rolls for most characters.
A quick way to grade a single piece is Crit Value (CV) = Crit DMG + Crit Rate × 2, since the ideal CR:CD ratio is 1:2 (e.g. 5% CR is worth roughly the same as 10% CD). CV is only a fast way to compare individual pieces to each other — it doesn't replace comparing actual damage output for a full loadout with a proper build calculator.
Where to farm: Domains of Blessing, Adventure Rank thresholds & Strongbox
Artifacts mostly drop from Domains of Blessing — each domain always drops the same 2 sets, and every run costs Original Resin. Adventure Rank (AR) decides drop quality: skip domains before AR30 since rewards are still low, AR30-44 is only for learning/experimenting, and from AR45 onward you should farm seriously, since the domain opens its highest difficulty and guarantees at least 1 5-star piece per 20 Resin.
The Strongbox lets you combine 3 5-star pieces from the same domain into 1 random piece targeted at the set you actually want, useful when that domain drops 2 sets but you only need one of them; feeding the resulting piece back into the Strongbox again pushes the odds of hitting your target set toward roughly 2:1 over time. The newer Reshaping/Transmuter system also lets you change the main stat or a substat on an already-finished piece, cutting down on having to farm from scratch after rolling the wrong main stat.
Popular sets by role & tips to save Resin
Some sets get used across so many different characters that they're always worth farming early:
Emblem of Severed Fate and
Noblesse Oblige are common for support/sub-DPS characters buffing skill damage, while
Marechaussee Hunter and
Golden Troupe fit a wide range of normal-attack and skill-based DPS. For elemental teams,
Viridescent Venerer is still a top pick for Anemo characters, and
Deepwood Memories is preferred for Dendro teams that need to shred a target's Dendro resistance.
Patch 6.7 / Luna VIII adds a new set,
Disenchantment in Deep Shadow (2-piece: ATK +18%; 4-piece: boosts Superconduct DMG and Crit Rate when hitting an enemy afflicted with Superconduct — the exact 4-piece numbers should be double-checked once the game officially publishes them), while 6.6 brought
Celestial Gift (2-piece: ER +20%; 4-piece: boosts the whole party's Elemental DMG, with a bigger boost if the team has more than one character from the same newer character group).
Resin-saving tips: always prioritize the correct main stat first, and don't force a 4-piece set out of weak-substat pieces — a 2+2 split is often better value; and once a character is "good enough" (correct main stats, a reasonable CR:CD ratio, enough Energy Recharge for the rotation), stop farming for them and put your Resin toward another character who's still missing the basics instead of chasing one more near-perfect piece.
Reaction teams: when to build EM vs Crit/ATK
The reaction type decides whether you build EM or Crit — this is where many players pick the wrong set. Genshin has two reaction groups that ask for opposite builds.
Amplifying reactions (Vaporize, Melt): multiply the damage of the triggering hit, so they still scale with ATK%, Crit Rate/DMG and Elemental DMG. For these teams, prioritize Crit + ATK% + an Elemental DMG Goblet, and use sets like
Crimson Witch of Flames.
Transformative reactions (Superconduct, Overload, Swirl, Electro-Charged, Bloom): their damage scales only with Character Level and Elemental Mastery (EM) — NOT ATK or Crit. When your main damage comes from the reaction itself, build EM on the Sands/Goblet plus EM substats, and use EM sets like
Gilded Dreams or
Instructor (both +80 EM at 2-piece; Instructor's 4-piece also gives the whole party +120 EM).
Quick rule: if the reaction only multiplies your hit, build Crit/ATK; if the damage is the reaction number, build EM.
Leveling artifacts: EXP, the ×1/×2/×5 multiplier & Sanctifying Oil
Leveling artifacts costs EXP (from other pieces or Sanctifying Oil) and Mora. Every time you feed EXP in, it can be hit by a random multiplier.
| Rarity | Max level | Total EXP to max |
|---|---|---|
| 5-star | +20 | 270,475 (estimate, not cross-checked) |
| 4-star | +16 | 52,275 (estimate, not cross-checked) |
| 3-star | +12 | 9,775 (estimate, not cross-checked) |
EXP multiplier on each feed: roughly 90% ×1, 9% ×2, 1% ×5 — averaging about ×1.13 per feed (estimate, not cross-checked). This is why using junk 3-4 star pieces as fodder still has a small chance to hit a big multiplier and save fodder.
Weekly Sanctifying Oil is bought in the Serenitea Pot at Trust Rank 8: the Essence type gives 10,000 EXP (max 5/week), the Unction type gives 2,500 EXP (max 20/week), costing 4,800 Realm Currency (estimate, not cross-checked). It's clean EXP that doesn't require sacrificing 5-star pieces.
Mora is spent in proportion to the EXP fed in; the exact Mora total shifts with the multipliers rolled, so keep a Mora buffer before committing to a 5-star piece.
Universal meta-anchor sets & placeholder sets while you farm
There's no single "best" set — the best set depends on the character. But a few sets are 6.x meta anchors used across many characters, so they're worth farming early.
Universal DPS sets: Marechaussee Hunter (Normal/Charged Attack DMG +15%; up to +36% CRIT Rate as HP changes) and Golden Troupe (Elemental Skill DMG +25%, plus another +25% while off-field). Universal support/sub-DPS sets: Emblem of Severed Fate (ER +20%; Elemental Burst DMG scaling with ER, up to +75%) and Noblesse Oblige.
Placeholder sets before you get the main one: for new characters or reaction teams, Gilded Dreams, Instructor and
Wanderer's Troupe (all +80 EM at 2-piece) or a 2+2 split (2 ATK% pieces + 2 elemental pieces) are good stopgaps until you farm the end-game set from its own domain.
To see the best set for a specific character, check that character's build page — where the end-game set and the placeholder set are clearly separated.
Getting free artifacts outside Domains of Blessing
Domains of Blessing are the main source, but not the only one — several other sources hand out artifacts without spending Resin, great for kitting out early characters temporarily.
- Spiral Abyss: clear rewards and the deeper floors drop 4-5 star artifacts, refreshing each cycle.
- World & Weekly Bosses: elemental bosses and weekly bosses drop artifacts when you claim their rewards.
- Elite enemies & rich chests: elite mobs and precious chests around the map occasionally drop loose pieces.
- Quests, events & the Serenitea Pot: some quests/events grant artifact pieces or artifact EXP; the Serenitea Pot also has periodic rewards.
These sources drop random sets and main stats, so they don't replace targeted domain farming, but they're a good way to temporarily equip new characters before you pour Resin into their end-game set.
Domain-to-set map: which 2 sets each Domain of Blessing drops
Every Domain of Blessing always drops exactly 2 sets. Knowing the pair in advance lets you pick the right domain to farm — farming the wrong one wastes Original Resin. The table below lists every domain and its 2 sets, current as of patch 6.7 / Luna VIII.
| Domain | Region | 2 sets dropped |
|---|---|---|
| Midsummer Courtyard | Mondstadt | |
| Valley of Remembrance | Mondstadt | Viridescent Venerer + Maiden Beloved |
| Peak of Vindagnyr | Mondstadt (Dragonspine) | Blizzard Strayer + Heart of Depth |
| Thorny Crown of the Mountain Wind | Mondstadt | Celestial Gift + Disenchantment in Deep Shadow |
| Domain of Guyun | Liyue | Archaic Petra + Retracing Bolide |
| Hidden Palace of Zhou Formula | Liyue | Crimson Witch of Flames + Lavawalker |
| Clear Pool and Mountain Cavern | Liyue | Bloodstained Chivalry + Noblesse Oblige |
| Ridge Watch | Liyue | Pale Flame + Tenacity of the Millelith |
| The Lost Valley | Liyue (The Chasm) | Vermillion Hereafter + Echoes of an Offering |
| Momiji-Dyed Court | Inazuma | Emblem of Severed Fate + Shimenawa's Reminiscence |
| Slumbering Court | Inazuma | Husk of Opulent Dreams + Ocean-Hued Clam |
| Spire of Solitary Enlightenment | Sumeru | Deepwood Memories + Gilded Dreams |
| City of Gold | Sumeru | Desert Pavilion Chronicle + Flower of Paradise Lost |
| Molten Iron Fortress | Sumeru | Nymph's Dream + Vourukasha's Glow |
| Denouement of Sin | Fontaine | Marechaussee Hunter + Golden Troupe |
| Waterfall Wen | Fontaine | Song of Days Past + Nighttime Whispers in the Echoing Woods |
| Faded Theater | Fontaine | Fragment of Harmonic Whimsy + Unfinished Reverie |
| Sanctum of Rainbow Spirits | Natlan | Scroll of the Hero of Cinder City + Obsidian Codex |
| Derelict Masonry Dock | Natlan | Long Night's Oath + Finale of the Deep Galleries |
| Frostladen Machinery | Nod-Krai | Night of the Sky's Unveiling + Silken Moon's Serenade |
| Moonchild's Treasures | Nod-Krai | Aubade of Morningstar and Moon + A Day Carved From Rising Winds |
Gladiator's Finale and Wanderer's Troupe do NOT drop from domains — they come from world bosses, weekly bosses and the Spiral Abyss. The low-rarity sets (Instructor, The Exile, Gambler, Berserker, Scholar, Martial Artist and so on) drop from chests, normal enemies and quests out in the world, with no domain of their own.
Artifact set tier list by 6.7 meta
The tier list below reflects how broadly and strongly patch 6.7 / Luna VIII meta uses each set, not an absolute ranking — there is no single "best" set for every character, the best set always depends on the character. Set names are kept in English to avoid confusion when looking them up.
| Tier | Representative sets | What it means |
|---|---|---|
| SS | Emblem of Severed Fate, Viridescent Venerer, Marechaussee Hunter, Golden Troupe, Crimson Witch of Flames, Deepwood Memories, Noblesse Oblige, Blizzard Strayer | Meta pillars, farm first — best-in-slot for many top characters |
| S | Gilded Dreams, Scroll of the Hero of Cinder City, Obsidian Codex, Tenacity of the Millelith, Husk of Opulent Dreams, Finale of the Deep Galleries, Ocean-Hued Clam, Night of the Sky's Unveiling, Silken Moon's Serenade | Very strong, best-in-slot for a clear group of characters |
| A | Thundering Fury, Heart of Depth, Vourukasha's Glow, Flower of Paradise Lost, Long Night's Oath, Nighttime Whispers in the Echoing Woods, Fragment of Harmonic Whimsy, Aubade of Morningstar and Moon, A Day Carved From Rising Winds, Celestial Gift, Disenchantment in Deep Shadow, Gladiator's Finale, Shimenawa's Reminiscence, Song of Days Past | Good, strong in a specific element/archetype or niche |
| B | Unfinished Reverie, Vermillion Hereafter, Echoes of an Offering, Desert Pavilion Chronicle, Nymph's Dream, Wanderer's Troupe, Pale Flame, Bloodstained Chivalry, Retracing Bolide, Archaic Petra, plus older 4/3-star and low-rarity sets (Thundersoother, Lavawalker, Maiden Beloved, Prayers, Instructor, The Exile, Gambler...) | Narrow niche, older or stopgap only — usually a better set replaces it |
Even for a high-tier set, the rule correct main stat › set bonus › substats still comes first — an SS set with the wrong main stat still loses to an A set with the right one. To find the best set for a specific character, check that character's build page.