Weeping Cradle
PunishmentWhile off-field, the equipper's Energy Regen increases by 0.6/s. Attacks from the equipper enhances the squad's DMG against a struck target by10% for 3s. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refreshes its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.*Stats shown are at Base level.
| R1 | R2 | R3 | R4 | R5 | |
|---|---|---|---|---|---|
| Punishment When off-field, the equipper's Energy Regen increases | 0,6 | 0,75 | 0,9 | 1,05 | 1,2 |
| the equipper's attack hits an enemy, DMG dealt by all units to the target increases | 10% | 12,5% | 15% | 17,5% | 20% |
| lasts 3s. During the effect's duration, every 0.5s this buff effect increases further | 1,7% | 2% | 2,5% | 3% | 3,3% |
| maximum increases further | 10,2% | 12% | 15% | 18% | 19,8% |
Verbatim from official game data. Refinement ONLY increases the passive effect values above — it does NOT change Base ATK or the Advanced Stat, which scale with level instead.
How to read this W-Engine page
Every W-Engine has 5 Refinement ranks (R1→R5): refinement ONLY strengthens the passive effect — the numbers in the table above run from left (R1, unrefined) to right (R5, max refinement via 4 duplicates or Overclock materials); Base ATK and the Advanced Stat (CRIT Rate/CRIT DMG/ATK%/PEN Ratio/Anomaly Proficiency...) do NOT change with refinement, only with the engine's level. "Best Agents for this W-Engine" prioritizes agents whose real build actually recommends this engine; if that data isn't available yet, the page falls back to agents sharing the same specialty as a rough guide. "Alternatives of the same specialty" lists other W-Engines with the same role — useful when you don't own the engine shown on this page.











