Wuthering Waves Tier List: Who Should You Pull Right Now?

2026-07-09 · GameVika
Ringkasan 30 detik

Pull Shorekeeper first if you lack a top support — she boosts every team you'll build, while a third DPS usually sits on the bench. If support is covered, pick a main DPS by element gap: Aemeath for the highest Fusion ceiling, Hiyuki for a self-sufficient Glacio Chafe carry, or Augusta if you're F2P and want a cheap Electro DPS that runs on a 3-piece set. Budget 25,600 Astrite (160 pulls) for a guaranteed copy no matter how the 50/50 goes.

Wuthering Waves right now: four SS units, one hard choice

Right now the roster has an unusual pileup: Shorekeeper, Aemeath, Hiyuki and Augusta are all sitting at SS tier at the same time, and none of them is a trap pull. That's actually the annoying part — when everything is rated SS, tier lists stop being useful and the real question becomes which SS unit fixes YOUR account, not which one wins on paper.

Quick verdict: if you don't own a top-tier support yet, that's Shorekeeper, full stop, before any DPS. If your support slot is covered, then it's a straight fight between Aemeath, Hiyuki and Augusta, and the tie-breaker is your element coverage and your wallet, not tier.

Shorekeeper: the most valuable unit in the game, and probably your first pull

Shorekeeper's whole kit is built to be plugged into ANY team as a third slot: continuous healing plus a Crit buff inside her Liberation field, knockdown recovery, and a hard block against getting one-shot. She isn't locked to one element or one comp — she's the default third member for almost every serious team in the game right now, which is exactly why she rates as the single most valuable unit to own.

If you're still running a generic healer or a half-built support, Shorekeeper is a straight account-wide upgrade the moment she lands, because she raises the ceiling of every DPS you already have, not just one team.

Aemeath vs Hiyuki: the two SS main DPS aren't really rivals

Aemeath is currently the highest damage ceiling in the game — a Fusion main DPS built around Tune Rupture, and her signature team with Lynae and Mornye stacks Tune Break and Liberation buffs into burst hits past mức cao nhất game. If you already have Fusion pieces invested or you want the single hardest-hitting carry available, she's the pick.

Hiyuki plays a different game: she's a Glacio main DPS built around the Glacio Chafe status, with self-buffing, wide crowd control and a nuke hit baked into her own kit, paired with Lucilla and Chisa for a core that clears both single-target bosses and multi-wave content without needing as much external support. If your account already leans Glacio, or you want a carry that's less dependent on a perfect team around her, Hiyuki is the better fit — not a downgrade from Aemeath, just a different axis.

Augusta: the F2P-friendly pick if your budget is tight

Augusta is a top Electro Heavy Attack DPS whose Liberation can freeze time for 7 seconds, and the reason she matters for this decision is investment cost: she works with just a 3-piece Echo set and a 4-star support like Mortefi, no need to chase a perfect 5-piece set or a rare weapon first. Her best team pairs Iuno (heals while amplifying Heavy Attacks) and Lynae (raises the whole team's ceiling), but she's genuinely playable well before you complete that lineup.

If your Astrite is limited and you want one strong DPS that doesn't demand a second expensive banner to feel finished, Augusta is the lowest-risk pull of the four.

The real rule: a top support beats your third DPS, every time

This is the part most pull decisions get wrong: people compare Shorekeeper to Aemeath on tier alone and conclude 'DPS wins because damage.' But a team is only 3 slots, and a top-tier support slots into every single team you own, while a third DPS only helps the one team it's built for. Pulling Shorekeeper when you lack a support raises the damage of your ENTIRE roster; pulling a third DPS when you already have two just gives you a bench character.

So the priority order isn't 'strongest tier first' — it's: fill your support slot if it's empty, then pick ONE main DPS that matches an element you're already invested in, then stop. Spreading pulls across three DPS units with no support is the single most common way to burn through Astrite and still lose Tower of Adversity clears.

What does a 100% weapon banner actually change for your plan?

Wuthering Waves runs two separate pity systems, and the weapon banner works completely differently from the character banner: every 5-star weapon convene is the featured weapon, no 50/50 roll at all. The character banner still has that 50/50 — win it and you get the featured character; lose it and your next 5-star is guaranteed to be them instead.

Practically, this means you never need to budget 'insurance' Astrite for a weapon banner the way you do for a character banner. If a signature weapon lines up with a character you're already pulling, that banner is close to a sure thing at hard pity 80 — save your double-pity safety margin for the character side, where the coin flip actually exists.

How much Astrite do you need to guarantee a pull? 25,600 for zero risk

Both banners share the same hard pity of 80 pulls at 160 Astrite each, so one full pity cycle costs 12,800 Astrite and guarantees a 5-star. On the character banner, worst case you lose that 50/50 at pity 80, then need a second full cycle to lock in the featured unit for sure — 80 pulls plus 80 pulls, 160 pulls total, 25,600 Astrite. That's the number that guarantees you walk away with the character you actually wanted, no matter how unlucky the 50/50 goes.

If your budget is under that, you're not locked out — soft pity kicks in around pull 66, so most players get their 5-star well before hitting the full 80, and a lost 50/50 still keeps its guarantee stored for the next banner of the same type. But if you want the plan that can't fail on paper, 25,600 Astrite is the number to save toward, and Shorekeeper is still the unit to spend it on first if she's not already home.

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