NIKKE Tribe Tower Guide: The 350-Floor Main Tower & the 4 Manufacturer Towers
The 350-floor main tower, 4 weekday-scheduled manufacturer towers, and the 3-floor daily cap
The Main Tower unlocks at Campaign Stage 3-3 and has a total of 350 floors. The most important trait: once you clear a floor, you CANNOT go back and fight it again — this is one-way content, unlike regular Campaign stages which you can replay/farm.
Three stage types appear throughout the tower: Destroy (defeat all targets before time runs out), Defense (stop enemies from crossing your defense line) and Base (hold 50% or more of the occupation score). Each floor rewards Gems and Credits; every 5 floors cleared adds Core Dust to the reward.
The 4 manufacturer towers unlock after clearing Campaign Stage 7-13; each tower ONLY allows deploying Nikkes from that specific manufacturer — no cross-manufacturer squads. Weekly schedule (source: the NIKKE community):
- Elysion Tower — Monday, Tuesday, Friday
- Missilis Tower — Monday, Wednesday, Saturday
- Tetra Tower — Monday, Thursday, Sunday
- Pilgrim Tower — Monday, Wednesday
Even on a day it's open, you can only clear a maximum of 3 floors per tower per day. Recommended Power still applies per floor just like the Main Tower — falling short means a stat penalty.
Clearing manufacturer-tower floors grants a special reward called a Manufacturer Mold (an SSR-tier mold locked to that manufacturer, roughly equivalent to a High/Mid-Quality Mold but manufacturer-restricted). Collect enough Molds and you can trade them for a character belonging to that tower's manufacturer.
Needs verification: one source (a composite summary) states the requirement is 50 Molds per character, but a direct check of the NIKKE community's Tribe Tower guide page did not confirm this exact figure. Since the two sources disagree, treat "50" as a reference only — worth verifying in-game or against a newer primary source before publishing it as fact.
Tribe Tower uses NIKKE's standard 5-element weakness wheel (Fire, Wind, Iron, Electric, Water) — bringing the element that counters a floor's enemies/boss grants roughly +10% damage. This is just a bonus multiplier, not a hard requirement the way it is in Anomaly Interception.