Flamemaker Shaker
Fuel on the RocksWhile off-field, the equipper's Energy Regen increases by 0.6/s. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50. This Anomaly Proficiency increase does not stack and lasts for 6s.*Stats shown are at Base level.
| R1 | R2 | R3 | R4 | R5 | |
|---|---|---|---|---|---|
| Add More Oil When off-field, the equipper's Energy Regen increases | 0.6 | 0.75 | 0.9 | 1.05 | 1.2 |
| points/s. When an EX Special Attack or Assist Attack hits an enemy, the equipper gains increased | 3.5% | 4.4% | 5.2% | 6.1% | 7% |
| DMG; if the stack count exceeds 5, the equipper gains an additional 50// | 62 | 75 | 87 | 100 |
Verbatim from official game data. Refinement ONLY increases the passive effect values above — it does NOT change Base ATK or the Advanced Stat, which scale with level instead.
How to read this W-Engine page
Every W-Engine has 5 Refinement ranks (R1→R5): refinement ONLY strengthens the passive effect — the numbers in the table above run from left (R1, unrefined) to right (R5, max refinement via 4 duplicates or Overclock materials); Base ATK and the Advanced Stat (CRIT Rate/CRIT DMG/ATK%/PEN Ratio/Anomaly Proficiency...) do NOT change with refinement, only with the engine's level. "Best Agents for this W-Engine" prioritizes agents whose real build actually recommends this engine; if that data isn't available yet, the page falls back to agents sharing the same specialty as a rough guide. "Alternatives of the same specialty" lists other W-Engines with the same role — useful when you don't own the engine shown on this page.






