Dori
★★★★

Dori

Electro Claymore Tier B Sustain/Healer
Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.
Is Dori worth building?

Dori is a handy healer plus energy battery, especially a lifesaver for energy-hungry units like Eula or heavy-Burst main DPS. The upside is she heals off Max HP, so she's cheap: meet your Energy Recharge threshold, then stack HP%. Honestly, though, she's a bit niche: her Burst beam links only one target and needs you nearby, so it's less smooth than Bennett or Kokomi. If you already own a better healer, Dori is a backup option. Prioritize Favonius Greatsword or Sacrificial Greatsword for energy, then farm a 4pc Noblesse Oblige.

Building Dori — just follow the numbers

Dori Build

Community consensus, patch 6.7 — free-to-play option included
Main & sub stats
SandsEnergy Recharge / HP%
GobletHP%
CircletHealing Bonus / HP%

Priority substats: Energy Recharge (đủ ngưỡng) › HP% › CRIT Rate (nếu cầm Favonius)

Talent priority

Q > E > NA — the Burst handles both healing and energy, so level it first; Skill next, Normal Attacks last.

Teams for Dori

Dori Electro-Charged
Tartaglia
Tartaglia
Yae Miko
Yae Miko
Xingqiu
Xingqiu
Dori
Dori

Tartaglia and Xingqiu keep up Hydro application, Yae Miko piles on Electro damage, and Dori both heals and recharges energy for the whole energy-hungry team.

Dori Mono Electro
Raiden Shogun
Raiden Shogun
Yae Miko
Yae Miko
Kujou Sara
Kujou Sara
Dori
Dori

A Mono Electro team burns through energy fast, so Dori refuels Raiden Shogun's energy and keeps the team alive.

Dori's talents

Marvelous Sword-Dance (Modified)
Normal Attack
Performs up to 3 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Spirit-Warding Lamp: Troubleshooter Cannon
Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG.
After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG.

It is said that Dori can fix any problem for you... for the right price.
Alcazarzaray's Exactitude
Summons forth the Jinni within the lamp to give the client various kinds of aid.

Jinni
Connects to a nearby character. The connected character will:
· Continuously restore HP based on Dori's Max HP.
· Continuously regenerate Energy.
· Be affected by Electro.
When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s.

Only one Jinni can exist at one time.

"Hmm? You'll pick this lamp, will you? Oh my, you've got good taste! Unfortunately, there's no price on this treasure — comparable, I'd say, to how you will not sell that mascot by your side for any price in the world."
An Eye for Gold
After a character connected to the Jinni triggers an Electro-Charged, Lunar-Charged, Superconduct, Stellar-Conduct, Overloaded, Quicken, Aggravate, Hyperbloom, Electro Swirl, or Electro Crystallize reaction, the CD of Spirit-Warding Lamp: Troubleshooter Cannon is decreased by 1s.
This effect can be triggered once every 3s.
Compound Interest
When the Troubleshooter Shots or After-Sales Service Rounds from Spirit-Warding Lamp: Troubleshooter Cannon hit opponents, Dori will restore 5 Elemental Energy for every 100% Energy Recharge possessed.
Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.
Unexpected Order
Has a 25% chance to recover some of the materials used when crafting Character and Weapon Materials.

Combat Rotation

  1. Before engaging, fire off Dori's Elemental Skill (E) right after swapping in to chip in Electro DMG from range — it costs no Energy and is back up in 9 seconds.
  2. Swap Dori onto the field and unleash her Elemental Burst (Q) to summon the Jinni.
  3. Connect the Jinni to whichever carry needs healing or Energy most — Q only links to one character at a time, so pick wisely.
  4. Let the connector continuously heal (scaling off Dori's Max HP) and regenerate Energy for that character throughout its 12-second duration.
  5. Swap off Dori right after casting Q — she doesn't need to stay on field.
  6. Weave in Dori's E every time it comes off its 9-second cooldown to keep applying Electro and enabling reactions.
  7. Recast Q every 20-second cooldown (mind the 80 Energy cost) to keep the heal/Energy connector active on your carry.
  8. Build Dori around HP% and Energy Recharge to maximize both her healing output and Burst uptime.

Dori constellations

C1
Additional Investment

The number of After-Sales Service Rounds created by Troubleshooter Shots is increased by 1.

C2
Special Franchise

When you are in combat and the Jinni heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK DMG.

C3
Wonders Never Cease

Increases the Level of Alcazarzaray's Exactitude by 3.
Maximum upgrade level is 15.

C4
Discretionary Supplement

The character connected to the Jinni will obtain the following buffs based on their current HP and Energy:
·When their HP is lower than 50%, they gain 50% Incoming Healing Bonus.
·When their Energy is less than 50%, they gain 30% Energy Recharge.

C5
Value for Mora

Increases the Level of Spirit-Warding Lamp: Troubleshooter Cannon by 3.
Maximum upgrade level is 15.

C6
Sprinkling Weight

Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon:
·Electro Infusion.
·When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.

Base Stats (Lv90)

HP
12,397
ATK
223
DEF
723
Ascension Stat
HP 24%

Character Profile

  • Region: Sumeru
  • Voice Actors: JP 金田朋子 · EN Anjali Kunapaneni · KR Lee Myeong-ho · CN 王晓彤
Other Electro characters

Ascension materials

Total ascension materials to reach level 90 (talent books not included).

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