Echoes Wuthering Waves
All 220 Wuthering Waves echoes by element, cost and sonata set.
Echoes are monsters you absorb and equip for stats, an active skill and sonata set bonuses. Match five echoes of the same sonata to power up your resonator.
No echoes match these filters. Clear a filter or the search box and try again.
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What is an Echo?
An Echo is Wuthering Waves's equivalent of gear — every Resonator equips 5 of them. Each Echo is modeled on a specific enemy or boss found out in the open world, so its icon and its Echo Skill both come from that same enemy, and it only drops once that enemy is defeated. Higher-rarity Echoes require a higher Data Bank level to appear at all.
Every Echo carries one main stat plus up to 5 substats, revealed one at a time through Tuning, which consumes Tuner materials. Substat values roll within a fixed range regardless of rarity — a Crit Rate substat, for instance, always lands between 6.3% and 10.5% per roll, across 8 possible roll tiers (flat ATK/DEF only have 4).
What the 4/3/1 cost chip means
Every Echo card shows a cost of 4, 3, or 1, and the 5 Echoes on one Resonator share a cost budget rather than each being independently powerful. The two loadouts you'll see most are 4-3-1-1-1 (one big Echo, one mid Echo, three small ones) and 4-4-1-1-1 (two big Echoes). Cost also gates which main stat pool an Echo rolls from: 4-cost Echoes can carry Crit Rate, Crit DMG or Healing Bonus; 3-cost Echoes carry an elemental DMG bonus or Energy Regen; 1-cost Echoes carry ATK%, HP% and similar. That's why the 4-cost slot is almost always the main Echo, matching the team's core damage element.
Sonata sets: the chip on every card
Every Echo belongs to one or more Sonata families, shown as a chip on its card and as a filter above the grid — there are 34 Sonata sets in total. Equipping 2 pieces of the same Sonata unlocks a flat bonus (commonly +10% to an elemental DMG type or Healing), while 5 pieces unlocks that Sonata's signature effect, the one that actually defines a build around Crit stacking, an elemental status, or team support. Because most builds need the full 5-piece bonus, the Sonata chip is the quickest way to tell whether an Echo fits the team — see every set's full 2pc/5pc effect on the Sonata sets page.
Echo Skill and Nightmare Echoes
The Echo in the main slot also lends its Echo Skill, an active ability — usually the boss's signature attack — that a Resonator triggers mid-combo. From version 2.0 onward, many Echoes have a Nightmare variant that hits noticeably harder than the standard version of the same Echo. Most Nightmare Echoes only need to sit in the main slot to grant their buff, with no need to actually summon or activate them; the Nightmare Impermanence Heron is the one exception, tied to a different Sonata interaction instead.
Farming Echoes: overworld vs Tacet Field
Common Echoes spawn from ordinary enemies scattered across the open world and cost nothing but time to farm. The strongest 4-cost Echoes, nicknamed Calamity Echoes, only drop from Tacet Field bosses, and each Tacet Field fight consumes Waveplate — the game's stamina resource — so most players clear one boss and farm one Echo set per session rather than several at once. Once you've pulled a full set, run its substats through the echo score tool to check whether the roll is worth keeping, or browse the Sonata sets page to compare every 2-piece and 5-piece effect before deciding what to farm next.