Vehicles Neverness to Everness
All 20 drivable vehicle models with brand, type and unlock notes — NTE's open-city driving system.
Neverness to Everness has a full urban driving system: owned and rental vehicles, brands, skins and modification. This page lists every model found in game data.
Purchasable (18)
Rentable (2)
70 Vehicles, Three Completely Different Ways to Get One
Every one of NTE's 70 vehicles is built on one of three acquisition templates, and a vehicle's page always tells you which one applies before you go looking for a price tag.
- Buy (18 vehicles): a straight city-shop purchase — pay the listed price once, own it permanently.
- Rent (32 vehicles): the largest group — access runs through the separate rental system rather than a shop purchase.
- Quest unlock (20 vehicles): tied to story or activity progress instead of currency — no price tag exists because none is needed.
Almost all of these (68 of 70) come from the regular Shop; the remaining 2 are Gashapon Lottery exclusives — event-only prizes pulled from a weighted, non-refillable pool rather than sold at a fixed price.
Renting Doesn't Add a Car to Your Garage
The rental catalog is its own system — 38 listings — separate from the 70-row vehicle ownership table, and the two shouldn't be read as the same commitment.
- Renting grants temporary access to drive a car, not a discounted path toward owning it.
- A vehicle page showing a rental option is telling you: use this now, for a scoped purpose, without it ever showing up in a permanent garage list.
- Since 32 of the 70 vehicles run on the Rent acquisition template while the rental catalog itself only has 38 listings, don't assume every rentable-feeling vehicle maps 1:1 to a permanent-ownership row — check which template the page actually states.
Which Cars Can Actually Be Tuned
Not every car in the garage supports modification, and the vehicle page reflects that directly.
- Only 40 of the 70 vehicles carry the flag that unlocks a tuning/mod section on their page — the remaining 30 are ride-as-is with no mod panel at all.
- A smaller, separate subset — roughly 13-14 vehicles — additionally carries hook attachment-point data (the game's CanFishHook / VehicleHook flags), meaning they support a mounted fishing rod or a tow hook rather than any combat weapon system — Neverness to Everness has no vehicle-weapon mechanic.
- Seeing a mod section on a page doesn't guarantee a hook-mount option — check for that specifically rather than assuming "tunable" means "hook-ready."