Modules Neverness to Everness

All 74 Modules for the 7×7 Console grid: 38 Core (main stat + 4 substats) and 36 Shape blocks.

How do Modules work?

Each character has a 7×7 Console grid. You place tetromino-shaped Modules on it: Core modules carry stats and substats, Shape modules fill the grid to trigger Set bonuses at 2 and 4 pieces. Substat values follow fixed level curves (0–20) — there are no random rolls.

Core Modules (38)

Core = the stat carriers: 1 main attribute + 4 substats picked from the pool, values grow by level curve.

Crimson: Twin ButterfliesS
Crimson: Twin Butterflies · 4 substats
Speedy HedgehogS
Speedy Hedgehog · 4 substats
Street BoxerS
Street Boxer · 4 substats
Thea's Night TavernS
Thea's Night Tavern · 4 substats
Shadow CreedS
Shadow Creed · 4 substats
Tiny Big AdventureS
Tiny Big Adventure · 4 substats
Fireflies and the ForestS
Fireflies and the Forest · 4 substats
Devil's Blood: CurseS
Devil's Blood: Curse · 4 substats
Quiet ManorS
Quiet Manor · 4 substats
Kingdom's GuardS
Kingdom's Guard · 4 substats
Lost RadianceS
Lost Radiance · 4 substats
Lost RadianceS
Lost Radiance · 4 substats
DiabolosS
Diabolos · 4 substats
DiabolosA
Diabolos · 4 substats
Kingdom's GuardA
Kingdom's Guard · 4 substats
Quiet ManorA
Quiet Manor · 4 substats
Shadow CreedA
Shadow Creed · 4 substats
Devil's Blood: CurseA
Devil's Blood: Curse · 4 substats
Fireflies and the ForestA
Fireflies and the Forest · 4 substats
Tiny Big AdventureA
Tiny Big Adventure · 4 substats
Lost RadianceA
Lost Radiance · 4 substats
Street BoxerA
Street Boxer · 4 substats
Crimson: Twin ButterfliesA
Crimson: Twin Butterflies · 4 substats
Thea's Night TavernA
Thea's Night Tavern · 4 substats
Speedy HedgehogA
Speedy Hedgehog · 4 substats
Lost RadianceB
Lost Radiance · 4 substats
Tiny Big AdventureB
Tiny Big Adventure · 4 substats
Street BoxerB
Street Boxer · 4 substats
Fireflies and the ForestB
Fireflies and the Forest · 4 substats
Lost RadianceB
Lost Radiance · 4 substats
Crimson: Twin ButterfliesB
Crimson: Twin Butterflies · 4 substats
Devil's Blood: CurseB
Devil's Blood: Curse · 4 substats
DiabolosB
Diabolos · 4 substats
Quiet ManorB
Quiet Manor · 4 substats
Thea's Night TavernB
Thea's Night Tavern · 4 substats
Kingdom's GuardB
Kingdom's Guard · 4 substats
Shadow CreedB
Shadow Creed · 4 substats
Speedy HedgehogB
Speedy Hedgehog · 4 substats

Shape Modules (36)

Shape = geometric fillers: no substats, they complete the grid and count toward Set conditions.

Type IV ModuleS
Type IV Module · 4 cells
Type III ModuleS
Type III Module · 3 cells
Type III ModuleS
Type III Module · 3 cells
Type III ModuleS
Type III Module · 3 cells
Type III ModuleS
Type III Module · 3 cells
Type III ModuleS
Type III Module · 3 cells
Type III ModuleS
Type III Module · 3 cells
Type II ModuleS
Type II Module · 2 cells
Type IV ModuleS
Type IV Module · 4 cells
Type II ModuleS
Type II Module · 2 cells
Type IV ModuleS
Type IV Module · 4 cells
Type IV ModuleS
Type IV Module · 4 cells
Type IV ModuleA
Type IV Module · 4 cells
Type IV ModuleA
Type IV Module · 4 cells
Type III ModuleA
Type III Module · 3 cells
Type IV ModuleA
Type IV Module · 4 cells
Type III ModuleA
Type III Module · 3 cells
Type IV ModuleA
Type IV Module · 4 cells
Type III ModuleA
Type III Module · 3 cells
Type III ModuleA
Type III Module · 3 cells
Type II ModuleA
Type II Module · 2 cells
Type II ModuleA
Type II Module · 2 cells
Type III ModuleA
Type III Module · 3 cells
Type III ModuleA
Type III Module · 3 cells
Type III ModuleB
Type III Module · 3 cells
Type III ModuleB
Type III Module · 3 cells
Type III ModuleB
Type III Module · 3 cells
Type IV ModuleB
Type IV Module · 4 cells
Type III ModuleB
Type III Module · 3 cells
Type III ModuleB
Type III Module · 3 cells
Type IV ModuleB
Type IV Module · 4 cells
Type II ModuleB
Type II Module · 2 cells
Type III ModuleB
Type III Module · 3 cells
Type IV ModuleB
Type IV Module · 4 cells
Type II ModuleB
Type II Module · 2 cells
Type IV ModuleB
Type IV Module · 4 cells

Module Sets

Quick guide
This kho lists all 74 modules that go on a character's Console board — 38 Core modules and 36 Shape modules split across 12 shapes and 3 rarities. Every character's Console is a 7×7 grid, and modules are tetromino-shaped pieces you fit into it like a spatial puzzle, not fixed slots like a typical relic or disk system. That geometry is exactly why this kho separates Core from Shape instead of listing all 74 as one pile: they solve two different problems on the board, and knowing which is which before you start planning a layout saves a lot of wasted farming.

74 Modules, Two Roles: Core Carries Stats, Shape Fills the Grid

The 74 modules split cleanly into two types that do different jobs on the Console.

  • 38 Core modules — each carries a main stat plus 4 substats. This is where a character's actual stat total comes from, and is the piece worth prioritizing first when a build is short on power.
  • 36 Shape modules — 12 shapes across 3 rarities (B/A/S). These fill the remaining grid space and, more importantly, are what actually triggers a 12-piece Suit's set bonus once enough of a shape requirement is met on the board.
  • Practical read: Core answers “how strong is this piece,” Shape answers “does this piece fit the geometry needed to unlock a set bonus.” A build can be running excellent Core stats and still be missing a set bonus entirely if the Shape geometry isn't satisfied.

Why There's No Min/Max Roll on This Page

This module system works differently from a typical relic/disk grind, and it changes what's actually worth chasing when farming.

  • When a substat rolls on a module, randomness only picks which type of substat it is, out of an 11-type pool (HP, ATK, DEF, Crit Rate, Crit DMG, and 6 elemental/damage-type bonuses). There is no random value attached to that roll.
  • The actual number is looked up from a fixed curve based on rarity and level — the same substat type at the same rarity and level is always the same number, on every copy, for every player.
  • That means chasing a “perfect roll” the way older gear systems train you to doesn't apply here. What's actually worth farming for is the right substat type, the right rarity, and enough level-ups — not a lucky number.

Using This Kho to Piece Together a Suit

The 12 Suit set bonuses aren't triggered by wearing “4 matching pieces” the way older gear systems work — they're triggered by satisfying a geometric shape requirement on the Console board, at 2-piece (Epic) and 4-piece (Legendary) thresholds.

  • Each of the 12 Suits lists its own shape requirement — this kho lets you filter Shape modules by which Suit they belong to, so you can check what geometry you're actually working toward before farming blind.
  • Several Suits key their 4-piece bonus to an elemental reaction condition rather than a flat stat boost — worth cross-checking the element/reaction glossary before assuming a Suit's bonus applies to any team composition equally.
  • Because every character's Console layout is unique, the same Suit can require a different physical arrangement of Shape pieces from one character to the next — treat this kho as the reference for what a Suit needs in general, and a character's own build page as the specific layout to copy.

FAQ

What's the real difference between a Core and a Shape module?
Core carries a main stat plus 4 substats and is where actual power comes from; Shape fills the remaining grid space and is what actually satisfies the geometric requirement that unlocks a Suit's set bonus. A build needs both — strong Core stats without the right Shape geometry still loses the entire set bonus.
Why do two modules of the same rarity and substat type have identical numbers?
Because there's no random value roll in this system — randomness only decides which substat type appears. The number itself is always looked up from a fixed curve based on rarity and level, so identical rarity + level + substat type always produces the identical number, on any copy.
How do I know which Shape to farm for a specific Suit?
Filter this kho's Shape list by the Suit you're building toward — each Suit's shape requirement is listed on it, and a character's own build page shows the specific arrangement that fits their unique Console layout, since the same Suit can lay out differently between characters.
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