Devil's Blood: Curse

Devil's Blood: Curse

Module Sets4 Geometry condition

Set Effects

  • 2 Epic (2): Psyche DMG +10%.
  • 4 Legendary (4): Increases wearer's DMG by 18%. The bonus becomes 36% against units affected by Nova or Stain.

Geometry condition

The set only counts Modules whose shapes belong to these geometries — plan your grid around them.

Shu2 Shu3 ZhiJiao2 Z4

Modules in this set

Type II Module
Type II Module
Type III Module
Type III Module
Type III Module
Type III Module
Type IV Module
Type IV Module
Type II Module
Type II Module
Type III Module
Type III Module
Type III Module
Type III Module
Type IV Module
Type IV Module
Type II Module
Type II Module
Type III Module
Type III Module
Type III Module
Type III Module
Type IV Module
Type IV Module

Recommended for

Quick guide
This block sits on a single Suit's own page — the deep dive on whichever one of the 12 Suits the URL points to, not the side-by-side list the Suits kho shows. It explains what this page adds beyond that index: the exact Shape geometry this specific Suit requires, which modules on the server actually satisfy it, and — once build data is filled in for a character — who runs it. It also covers what to do when that recommended-character list is still short, since build coverage fills in character by character rather than all at once.

What This Page Adds Beyond the Suits Kho

The Suits kho lists all 12 sets side by side; this page is the deep dive on one specific Suit.

  • It lists the exact Shape geometry this Suit requires, plus the modules that actually satisfy that geometry — the modules kho covers all 74 pieces across every Suit, this page filters down to only the ones relevant here.
  • Both the 2-piece (Epic) and 4-piece (Legendary) effect for this specific Suit are shown directly on this page — read those numbers here rather than from memory of another Suit, since the two tiers and their conditions differ from one Suit to the next.
  • When build data for a character is available, this page also lists who actually runs this Suit — treat that as a starting shortlist rather than the only valid option, since geometry and role fit matter more than copying a name blindly.

Reading the Modules and Geometry Shown Here

The modules listed on this page are filtered specifically to the Shape geometry this Suit needs — not the full modules kho.

  • These are the pieces that fill Console grid space and satisfy the geometry condition, not the Core module that actually carries a main stat and 4 substats — a full build for this Suit still needs a separate Core module, chosen on its own merits from the modules kho.
  • The pieces shown here come in 3 rarities. A higher rarity generally means a stronger version of the same piece, but rarity alone doesn't change whether the geometry condition is satisfied — a lower-rarity piece in the right position can still unlock the same 2-piece or 4-piece threshold.
  • Because Console layouts differ per character, cross-check this Suit's geometry against a specific character's own build page rather than assuming the arrangement transfers directly — the same Suit can be laid out differently from one character to the next.

When the Recommended-Character List Is Short or Empty

Not every Suit on this site has a filled-in list of characters who run it yet — that's a data-coverage gap, not a sign the Suit goes unused.

  • If the list here is short, fall back to the role logic instead: match this Suit's element (if it has one) to a character's own Esper element, or match its role — ATK/stacking, Charge Efficiency, DEF/HP, or healing — to what that character actually needs in a team.
  • If this Suit's stronger 4-piece bonus is tied to a specific reaction, check whether the character's team can actually land that reaction before committing farming resources to it — it rewards a reaction-focused team far more than a straight single-target attacker.
  • This page fills in further as build coverage expands — checking a specific character's own build page in the meantime gives the most current pairing for that character.

FAQ

Why is the character list on this Suit's page sometimes empty?
Build data is filled in character by character, so some Suits don't have a confirmed user list yet even though the Suit itself works exactly as described on this page. Matching this Suit's element or role to a character manually still applies while that data fills in.
Are the modules shown on this page the only pieces I need to unlock this Suit?
They're the Shape modules that satisfy this Suit's geometry — a full build still needs a separate Core module carrying the main stat and 4 substats, chosen on its own from the modules kho, fit into whatever grid space these pieces leave open.
The 4-piece bonus on this page mentions a reaction — does that mean this Suit only works in a reaction team?
No — the 2-piece portion of any Suit works regardless of team composition. Only the specific 4-piece bonus that names a reaction condition needs that reaction to actually land; outside that, the Suit still functions, just at the flatter 2-piece level.
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