NTE Banner Schedule
Current and upcoming character boards and Arc Limited Issues with dates.
Character banners in NTE are dice boards (soft pity 70, hard 90, featured guaranteed — no 50/50). Arcs come from separate Limited Issues with hard pity at 80 pulls, shared across issues.
Running now
Upcoming
Two Schedules Running in Parallel, Plus a Standard Board That Never Rotates
Every version ships a Character board and an Arc Research weapon pool at the same time — they're read as two separate rows on this page's current/upcoming lists, not one replacing the other.
- The Character board rotates featured S-Class units on a limited-time basis; Arc Research does the same for featured S-Arc weapons, running on its own schedule alongside it.
- Below both of those sits a Standard board that never rotates and always stays available — its own roster of six permanent S-Class characters (
Sakiri,
Baicang,
Hathor,
Fadia,
Daffodill,
Jiuyuan) doesn't appear in the current/upcoming cards above because it isn't going anywhere. - Reading this page as "one banner at a time" misses half of what's actually live — check both rows, not just the top one.
Reading the Current / Upcoming Cards Above
The cards above carry the live dates, featured names, and countdowns — this is what to keep in mind while reading them.
- Dates on those cards run on the game's own server clock, not your local time — check the card's own timestamp rather than assuming your calendar day.
- An "upcoming" entry reflects what's scheduled next, but anything not yet live can still shift before it actually goes up — treat it as a plan, and let the card update itself once it's confirmed.
- A Character board entry and an Arc Research entry running the same phase are two related but independent picks — rolling one doesn't touch your progress on the other.
Why Skipping a Board on This Schedule Doesn't Cost You Progress
The schedule above is worth reading against two mechanics that carry underneath it.
- Pity carries over between every limited Character board, and separately between every Arc Research pool — so waiting out one entry to roll a later one costs nothing extra.
- Because there's no coin-flip step on a limited board, an S-Class landing is always the entry's own featured pick — the "should I roll now or wait for later" question comes down to which featured pick you actually want, not to hedging against bad luck.
- A history log for past boards and Arc pools is being built as dates get confirmed — nothing here is invented, so an entry appears only once its start/end date is verified, unlike the game client itself, which exposes no timeline at all.
How Points Gift and the Modified Board Carry Between Every Limited Banner
Two extra mechanics run underneath every limited board and Arc Research pool, and they explain why waiting for a preferred pick rarely feels like a loss.
- Points Gift triggers automatically every 10 dice rolls, splitting a guaranteed A-Class reward 20% toward a character and 80% toward an Arc — this fires on a fixed cadence regardless of which limited board is currently active, and the counter carries forward if a new board opens mid-cycle.
- Once a board's Baseline chance is pushed past 70 rolls without an S-Class landing, the whole board flips into its Modified state, where the S-Class rate jumps from a 0.99% Baseline to roughly 19.59% per roll — and that counter is shared, not reset, when a limited board rotates out and a new one rotates in.
- Because pity, Points Gift, and the Modified-board counter are all shared resources across every limited Character board (and separately across every Arc Research pool), the practical upshot is: banking currency while waiting on a future featured pick never throws away progress already built on the current one.
In short, this schedule is closer to one continuous meter than a series of resets — read the current/upcoming cards above with that in mind.