
Sakiri
A top-tier, versatile Buffer/enabler, noticeably raising damage in any DoT/Charge team. Very much worth pulling if you're building a burst or Scorch team.
Best Sakiri build
Sub-DPS / Buffer & Reaction-enabler (Incantation, class FOUR) — her Ultimate crowd-controls/suppresses all enemies, her 'Can I Eat This?' passive stacks +25% per DoT type (up to +100%) when Scorch is active; specializes in amplifying burst windows.
A top-tier buffer/enabler: Western sources rank her T0 ('the gold standard damage buffer'), Japanese lists in the upper S group. Her crowd-control Ultimate unlocks a team-wide ATK buff of up to 16% (versus the usual 10%).
- 1
Good Boy's Grand Adventure BiS Best Arc (community meta sources, class FOUR match): since her Ultimate is CC, she gets the full 16% team-wide ATK instead of 10%, plus Charge Efficiency to spin her Ultimate faster. - 2
Tears Beneath the Mask Community meta sources: S-rank alternative (class FOUR) — higher base ATK, reduces enemy damage dealt even against bosses not afflicted by Suppression. - 3
Cosmos Daze, Wild Reverie Community meta sources: 4★ alternative (class FOUR).
- 4 Speedy Hedgehog Community meta sources: [2] Charge Efficiency +12% stacking with the Arc; [4] +15% team-wide ATK for 20s after Ultimate — her buff core.
- 2 Crimson: Twin Butterflies Alternative (community meta sources): Incantation DMG plus ATK for when Sakiri needs to deal damage herself.
Main stats: ATK › Charge Efficiency
Substats: Charge Efficiency › ATK › Crit Rate › Crit DMG
Verdict confidence: high — community sources agree on Arc + set + role; the only disagreement is over the alternative Arc pick (a detail, not the core).
Sakiri skills
Kiroumaru HeadbuttBasic Attack
Sakiri wields Kiroumaru and performs up to 5 consecutive attacks.
Basic Attack: Eating Mode
Hold to activate Eating mode with Kiroumaru.
Kiroumaru opens its mouth to continuously pull targets nearby within a cone. Movable objects in the scene will be destroyed, and weak enemies will be devoured.
Each devoured enemy takes 180s to be digested and only 1 target can be digested at a time.
When enemies being digested reach the limit, Kiroumaru remains free to move but can't pull or devour anymore.
Release to exit the mode.
Basic Attack: Swallow
Sakiri wields Kiroumaru in the air and plunges, dealing 1 instance of Incantation DMG to an area upon impact.
Devour WholeSkill
Press to activate. Kiroumaru opens its mouth, pulling in nearby enemies. Kiroumaru then inflates and knocks down the enemy.
Redirect Skill: Gravity Eater
Hold to activate. Kiroumaru opens its mouth, pulling in nearby enemies. Kiroumaru then bites through the ground, devouring the gravity in that area, levitating enemies there (not effective against Boss).
Squash!QTE
Can I Eat This?Passive
Impish TrickPassive
Sakiri Awakening (6 stars)
Extends the immovable effect inflicted by Feast of Gluttony to 6s.
Deals extra damage with Feast of Gluttony to airborne enemies, scaling with the target's mass and capped at 600% of ATK.
Increases Devour Whole and Feast of Gluttony damage by 6% for each enemy defeated by the Team over the next 15s, up to 60%. Resets when out of combat.
Increases Team ATK (excluding Sakiri) by 30% of Sakiri's Base ATK for 20s after casting Feast of Gluttony.
Fully restores Feast of Gluttony's Ultimate Energy and resets its cooldown immediately when Devour Whole makes the target airborne.
Allows Kiroumaru to devour and digest up to 3 enemies at a time in Eating Mode, with the digestion time for each enemy calculated independently.
Resonance bonuses (R3 / R6)
Increases the skill level of Kiroumaru Headbutt, Devour Whole, and Feast of Gluttony by 1.
For each negative effect on the target, Sakiri deals 3% increased damage to the target, up to 12%.
Sakiri's 7×7 Console grid
Each character has a unique grid — Sakiri has 20 open tiles for tetromino modules. Match the right shapes to trigger 2-pc/4-pc set effects.
Specialization: Type III Specialization
Browse all: Modules · Module Sets
Sakiri base stats
Level-1 values from client data (before gear).
Sakiri ascension materials
| Stage | Max level | Materials |
|---|---|---|
| 0 | 20 | |
| 1 | 30 |
|
| 2 | 40 |
|
| 3 | 50 |
|
| 4 | 60 |
|
| 5 | 70 |
|
| 6 | 80 |
|

