Module Sets Neverness to Everness

All 12 Module Sets with 2-piece and 4-piece effects and their geometry conditions.

Quick guide
This kho lists all 12 Suits in the module system — the set bonuses unlocked by fitting Shape modules into a character's Console board in the exact geometric pattern each Suit requires. Six Suits are tied to one of the 6 Esper elements and boost that element's damage; the other six are built around a battle role instead — a generalist attacker, a battery/support, a tank, a healer, an HP-stacking sustain unit, and one built around the Mental damage a reaction burst deals rather than any single element's hits. Every Suit runs on the same 2-piece (Epic) / 4-piece (Legendary) threshold structure, but what actually unlocks each threshold is matching the required Shape geometry, not just owning any 2 or 4 pieces with the right tag. This index groups all 12 by role first, so a build can shortlist a few candidates before opening a specific Suit's own page for its exact geometry.

12 Suits at a Glance: Element and Bonus by Tier

All 12 Suits share the same 2-piece (Epic) and 4-piece (Legendary) threshold structure, and each one only unlocks by fitting Shape modules into the specific geometry it requires — not by owning any 2 or 4 pieces that merely carry its tag.

6 elemental Suits, one per Esper element:

  • Diabolos (Chaos) — 2pc: +10% Chaos DMG. 4pc: ignores 12% of the target's Chaos RES, rising to 24% while that target is under Nova or Scorch.
  • Devil's Blood: Curse (Psyche) — 2pc: +10% Psyche DMG. 4pc: +18%, rising to +36% against targets under Nova or Stain.
  • Crimson: Twin Butterflies (Incantation) — 2pc: +10% Incantation DMG. 4pc: +6% ATK per stack, up to 6 stacks.
  • Fireflies and the Forest (Anima) — 2pc: +10% Anima DMG. 4pc: +8% Crit DMG per stack, up to 7 stacks.
  • Lost Radiance (Cosmos) — 2pc: +10% Cosmos DMG. 4pc: ignores 25% of the target's DEF for a window after using an Ultimate.
  • Street Boxer (Lakshana) — 2pc: +10% Lakshana DMG. 4pc: +14% Crit Rate.

6 role Suits, not tied to any single element:

  • Shadow Creed — 2pc: +10% ATK. 4pc: +25% ATK for a window after using a Skill.
  • Speedy Hedgehog — 2pc: +12% Charge Efficiency. 4pc: +15% ATK for the whole team after using an Ultimate.
  • Kingdom's Guard — 2pc: +15% DEF. 4pc: a shield worth 20%.
  • Thea's Night Tavern — 2pc: +10% HP. 4pc: +20% healing output.
  • Tiny Big Adventure — 2pc: +10% HP. 4pc: +4% Max HP per stack, up to 10 stacks.
  • Quiet Manor — 2pc: +10% Mental DMG. 4pc: +12% Mental DMG per stack, up to 3 stacks — the one Suit built around the burst damage a reaction like Nova deals, rather than a single element's hits.

Picking a Suit by Role

Matching a Suit to a character takes two checks, not one — what it boosts, and whether the 4-piece condition actually triggers for that character's playstyle.

  • For an elemental Suit, the 2-piece bonus is a straightforward damage buff for that element — only worth it if the character actually deals that element's damage in the first place.
  • Several elemental Suits gate their stronger 4-piece bonus behind a reaction condition. Diabolos and Devil's Blood: Curse both need the target under Nova (Chaos+Psyche) — Diabolos also counts Scorch (Chaos+Incantation), Devil's Blood: Curse also counts Stain (Psyche+Lakshana). Outside a team that actually lands those reactions, both Suits keep working but only deliver their flat 2-piece portion.
  • For a role Suit, match battle role directly instead of element: a generalist or stacking attacker fits Shadow Creed, Crimson: Twin Butterflies or Fireflies and the Forest; a battery who Ultimates often fits Speedy Hedgehog; a tank fits Kingdom's Guard; a dedicated healer fits Thea's Night Tavern; a sustain-focused unit that wants to snowball Max HP fits Tiny Big Adventure; and a build leaning on reaction bursts rather than straight elemental hits fits Quiet Manor.

What This Kho Shows, and Where to Go Next

This index page is a map of all 12 Suits, not the full breakdown of any single one.

  • Open a specific Suit's own page to see its exact required Shape geometry, the Shape modules that satisfy it, and — once build data is filled in — which characters actually run it.
  • A Suit only decides the set-bonus half of a build. The Core module that supplies the main stat and 4 substats is a separate choice, covered on the modules kho, and still needs to fit into whatever grid space the Shape pieces leave open on that character's Console.
  • Because Console layouts differ per character, the same Suit's required geometry can end up arranged differently from one character to the next — treat this page as what a Suit needs in general, and a character's own build page as the exact layout to copy.

FAQ

Do I need all 4 matching Shape pieces to get anything from a Suit?
No — the 2-piece (Epic) threshold already grants its own bonus with fewer pieces. The 4-piece (Legendary) threshold adds a second, usually stronger effect on top once more of the required geometry is filled in; both are listed together on this page for all 12 Suits.
How much do I lose using Diabolos or Devil's Blood: Curse outside a reaction team?
Both keep working outside a reaction team, but only deliver their flat 2-piece damage bonus — the stronger 4-piece penetration only applies while the target is actually under Nova, and Scorch or Stain respectively, so a team that never lands those reactions loses the stronger half of the Suit.
Thea's Night Tavern and Tiny Big Adventure both scale HP — how do I pick between them?
Thea's Night Tavern turns HP into healing output, which fits a dedicated healer; Tiny Big Adventure turns repeated HP into a growing Max HP stack instead, which fits a sustain-focused tank. Same base stat, different payoff, so the choice comes down to whether the character is meant to heal others or just survive longer itself.
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