Characters Neverness to Everness
All 20 playable NTE characters with element, Type and build links — official names & data.
Every playable character in Neverness to Everness, filterable by rarity, element and Type. Tap any character for skills, Awakening, materials and builds.
How to Read the Roster Table
Every card on this page carries the same four tags, and each one answers a different question.
- Element — one of the 6 Esper types (Cosmos, Anima, Incantation, Chaos, Psyche, Lakshana). This tells you which other elements a character can chain with to trigger a Duo or Trio reaction, not just a flavor label.
- Rarity (S / A) — S-class sits on the limited gacha board and is generally the harder-hitting pick; A-class is easier to obtain and still fully usable, especially early.
- Class (ONE–FIVE) — this is Arc-compatibility, meaning which weapons a character can equip, not a team restriction. Two characters in different classes can stand in the same team without issue.
- Role — Main DPS, Sub-DPS, Support, or Healer. Use this tag to spot the gap in your own roster before deciding who to pull or build next.
Read all four together: a character's real value comes from how Element and Role fit a team, with Class only mattering once you're picking a weapon.
Who to Build First: A Simple Order
With a full roster in front of you, picking who to invest in first comes down to three checks, in order.
- Check your Main DPS first. Look at whichever S or A-class character you already have with the highest raw damage role, and commit resources to them before spreading materials thin across several half-built characters.
- Fill the missing role next. If your Main DPS has no Support or Healer to pair with, a strong solo carry still stalls out — a decent Support finished today often beats a top-tier DPS stuck half-geared.
- Only then chase Element coverage. Once role gaps are closed, look at which Esper element your team is missing to unlock a new Duo or Trio reaction, rather than pulling a character purely because their card art or numbers look impressive.
Because the character gacha board has no 50/50 — landing an S-class always gives you the exact character featured, with a shared soft pity around roll 70 and hard pity around roll 90 — the practical question when a new banner appears isn't 'will I get them,' it's 'does this character actually fix a gap I checked above.'
Duplicates and Class Are Long-Term, Not First-Pull Concerns
Two things on this roster page tend to worry new players more than they should.
- Awakening (6 levels, plus Resonance bonuses that unlock at level 3 and 6) improves a character but is not required to clear early and mid content at Awakening 0. Treat extra copies as a long-term upgrade, not a requirement to make a character usable.
- Class (ONE–FIVE) only decides which Arc a character can equip — it says nothing about who they can team with. Don't avoid a character because their class doesn't match a favorite; check Element and Role instead.
The roster keeps growing every update, so treat this page as a living reference: revisit it whenever a new character joins instead of memorizing today's full list.
The roster itself currently totals 22 playable characters — 16 at S-rarity and 6 at A-rarity — though two of them ship as alternate forms of the same base unit (a male/female pair and a two-form character), so this page lists 20 distinct entries rather than 22. That distinction matters when a headcount from a patch-notes summary doesn't match what you count here — both numbers are correct, they're just counting different things.
- Every character also carries a separate Bond track (roster-wide there are 49 of these relationships and 240 total gifts) — raising it unlocks flavor content and small account-wide perks, but it never substitutes for Awakening or gear when judging combat readiness.
- If a patch note mentions a headcount that looks off by one or two compared to this page, check for an alternate-form character before assuming the roster page is out of date.
Awakening's 8 Real Milestones, and What Class Actually Gates
Two systems on this roster page get compressed into one word each in the card UI — here's what's actually inside them.
- Awakening isn't a single stat boost — it's 8 distinct milestones per character: 6 numbered Awakening levels plus 2 separate Resonance bonuses that unlock specifically at Awakening 3 and Awakening 6, layered on top rather than counted as extra levels. A character sitting at Awakening 0 still has their full kit; each further copy is a power increase, not an unlock.
- Class (ONE through FIVE) is the compatibility tag between a character and Arc weapons, not a team-building restriction — it decides which Arc pool a character can equip, not who they can stand next to in a team slot. A five-member roster spanning five different Classes plays fine together; what actually gates a team is element coverage for reactions, covered in the Teams guide, not Class matching.
- Because Class only touches gear compatibility, don't read a shared Class between two characters as a sign they're meant to be teamed — check element and role instead.