Zero
S · ★★★★★

Zero

Cosmos Arc Class I Tier S
Zero in 30 seconds

F2P and irreplaceable in the instant-cycle-charging role — fits into almost any team. Pull if you want a durable team foundation, but she herself isn't a damage machine.

★★★★½ 4.5/5
Current for v1.2 · updated 2026-07-10
Building Zero step by step
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Best Zero build

Role

Quick-swap Battery / Sub-DPS (Cosmos, class ONE) — the game's ONLY insta-cycler: Appraise/Engrave directly fills 100 Esper Cycle points, forcing Blossom to proc on demand and keeping the team rotation unstuck; a bridge between Anima and Cosmos teams.

Very high consensus: the game's only instant-cycler, fully F2P and nearly irreplaceable — Western sources rank him T0, with some noting A as a 'jack-of-all-trades'. We lean S because his instant Cycle-charging is one of a kind.

Best Arcs (ranked)
  1. 1Blow up the Crowd BiS Community meta sources rank this the primary Arc (5★, class ONE matches Zero) — charges/bursts for her Cosmos battery role.
  2. 2The Forgotten Community meta sources' 4★ alternative (class ONE) for when you don't have the 5★, keeping the same Arc class.
Best module sets
  • 2 Lost Radiance Cosmos DMG +10% set (matches Zero's element); community meta sources rank it the main cartridge, adding DEF-ignore.
  • 2 Speedy Hedgehog Alternative: Charge Efficiency +12% plus team-wide ATK buff on Ultimate — fits her battery role.
Stat priority

Main stats: ATK › Crit Rate › Crit DMG

Substats: Charge Efficiency › DEF Ignore › ATK › Crit Rate › Crit DMG

Verdict confidence: high — many sources describe his mechanics consistently; the only slight disagreement is S vs A due to being a 'jack-of-all-trades'. Game is 3 months old, meta still young so the rank may drift.

Zero skills

AppraiserPassive
Creation Enhancement: Each "Creation Flower" will split into 2 flowers that fly together towards the target within range and explode.
Anomaly PerceptionPassive
Increases damage dealt with Divide by Zero by 30%.

Zero Awakening (6 stars)

S1
Blooming Gaze

Appraise and Engrave deals 200% ATK as additional damage to the nearest target of lower or equal level to the character. This additional damage ignores 75% of the target's DEF.

S2
Finding the Calling

Grants an additional 8 Ultimate Energy after successfully casting Appraise and Engrave.

S3
Anomalies Record

Increases Divide by Zero's CRIT Rate by 50%.

S4
Undecided Factors

Increases the damage of Divide by Zero based on the character's Base ATK by 0.10% per point, up to a maximum of 40%.

S5
Theopneustos

After triggering any Cosmos Esper Cycle, the character's ATK is increased by 15% for 20 seconds.

S6
Deceptive Liberation

The additional DMG Ratio for Appraise and Engrave is increased by 100%.

Resonance bonuses (R3 / R6)

R3
Discern

Increases the skill level of Appraisal, Appraise and Engrave, and Divide by Zero by 1.

R6
Zero Display

After triggering any Cosmos Esper Cycle, the team gains 7% ATK for 20 seconds.

Zero's 7×7 Console grid

Each character has a unique grid — Zero has 20 open tiles for tetromino modules. Match the right shapes to trigger 2-pc/4-pc set effects.

Specialization: Type III Specialization

Browse all: Modules · Module Sets

Zero base stats

HP
1,250
ATK
85
DEF
75
CRIT Rate
5%
CRIT DMG
50%
Mag
0

Level-1 values from client data (before gear).

Zero ascension materials

StageMax levelMaterials
020
130 Lost Whispers ×5 Beetle Coin ×25,000
240 Lost Whispers ×12 Charging Knight Spark Plug ×2 Beetle Coin ×50,000
350 Obscure Whispers ×6 Charging Knight Spark Plug ×8 Beetle Coin ×75,000
460 Obscure Whispers ×12 Charging Knight Spark Plug ×16 Beetle Coin ×100,000
570 Paradoxical Whispers ×6 Charging Knight Spark Plug ×24 Beetle Coin ×125,000
680 Paradoxical Whispers ×9 Charging Knight Spark Plug ×36 Beetle Coin ×150,000
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