
Fadia
An interesting tanky sub-DPS but demanding on team composition (needs Chaos to trigger Nova) — pull if you like the tank-and-counter playstyle, otherwise skippable.
Best Fadia build
Sub DPS / tanky frontliner (Psyche element, deals Mental/Psyche DMG). Absorbs damage then converts it into offense: her Redirect skill applies a debuff making enemies take ~300% of the damage she absorbed; Skill and Ultimate scale with HP.
Community lists agree on the A group: an HP-based tanky sub-DPS, strong in Chaos+Psyche teams that trigger Nova but dependent on Chaos teammates — not a primary carry.
- 1
Eternal Waltz BiS Best Arc (class FIVE matches Fadia): raises HP (Skill/Ult scale with HP) plus Mental DMG after Ultimate; needs a Chaos ally like Daffodill to maximize. - 2
The Good, The Bad, The Bitter A-rank alternative (class FIVE) with the same direction.
- 4 Tiny Big Adventure HP +10% plus a full-set effect that raises max HP every time she's hit (up to ~36% extra HP) — Fadia's HP-scaling core, clearly better than running just 2-piece.
Main stats: HP% › Psyche DMG Bonus
Substats: HP% › Flat HP › CRIT Rate › CRIT DMG
Verdict confidence: medium — Fadia released early, so many community guides agree; arc/set match the standard list. Note: the Mental vs Psyche DMG distinction is not fully clear in English-language sources.
Fadia skills
Wordless RejectionBasic Attack
ExistenceSkill
During the duration, when Fadia takes damage, the target shares a percentage of the damage taken.
Destructive Experience ends when the duration expires, when the Redirection DMG taken by the target reaches its cap, or when the target and Fadia leave combat.
OutsiderQTE
Furnace of GuiltPassive
Denial and PlunderPassive
Fadia Awakening (6 stars)
Fadia's damage redirect ratio is increased to 75%.
Increases the damage ratio enemies take through Destructive Experience to 600% and raises its damage cap to 25% of Fadia’s Max HP. Deals immediate damage equal to the difference between the damage already taken and the damage cap when Destructive Experience is removed.
Upon entering combat, Fadia increases her base Max HP by 30%. After leaving combat, she loses the increased Max HP.
Increases Fadia's healing ratio to 30% of Max HP while in Lilith form. Further increases the healing ratio to 60% of Max HP when her lost HP is greater than or equal to the Destructive Threshold.
Increases Fadia's CRIT Rate by 50% while in Lilith state.
Inflicts Destructive Experience on up to 10 targets within range. Each Destructive Experience's duration and damage cap are calculated individually.
Resonance bonuses (R3 / R6)
Increases the skill level of Wordless Rejection, Existence, and Agony to Euphoria by 1.
Grants all team members 10% ATK while Fadia is on the team.
Fadia ascension materials
| Stage | Max level | Materials |
|---|---|---|
| 0 | 20 | |
| 1 | 30 |
|
| 2 | 40 |
|
| 3 | 50 |
|
| 4 | 60 |
|
| 5 | 70 |
|
| 6 | 80 |
|

