NTE Bond Guide: 49 Roles, 240 Gifts And The Level 1-10 Reward Track

Quick answer
Bond is NTE's affection system: 49 roles total, but only 20 main characters carry the full 10-level Bond track — the other 29 are quest NPCs and organizations with a much shorter 0-5 level track. The whole system runs on 240 gifts pulled from game data, and there's exactly ONE formula behind every single one: giving a character's favorite item always DOUBLES the points versus a generic gift (food goes 50→100, posters 100→200, figures 200→400 — no exceptions found). On top of that, 2 unlimited-use universal gifts work on anyone (A Handwritten Letter +2000, a cinema ticket +400), plus 4 characters have a personal gift worth 4x their base value. Daily cap is 10 gift-sends account-wide. Bond level 4 is the exact unlock point for home invitations and city hangouts — a number the game data and community sources agree on independently.

What Is Bond? 49 Roles Split Into Two Very Different Tiers

Bond (the game's own data table calls it Likeability; the community usually just says affection or relationship system) tracks how close you are to each character in Neverness to Everness. Counted straight from the underlying data: there are exactly 49 roles with a Bond table — but they are NOT all built the same depth.

  • 20 main characters (Mint, Baicang, Lacrimosa, Nanally, Chaos, Chiz, Sakiri, Skia, and more) carry the full 10-level Bond track, each level gated behind its own point threshold — this is the group worth feeding gifts every day.
  • 29 remaining roles are quest NPCs and organizations — a newsstand owner, a tofu shop clerk, a documentary photographer, even a couple of entries that represent an entire government bureau rather than a person. Their Bond tracks are much shorter, from 0 to 5 levels, and mostly tied to one specific quest or minigame rather than a daily grind.

Verdict: if you can only commit to one group, put your gifting effort into the 20 full-track characters — that's where the gift depth and reward ladder actually live.

GroupCountBond levels
20 main characters20Full 10 levels
29 remaining roles (NPCs/orgs)29Short, 0-5 levels

240 Gifts: Exactly One Doubling Formula, No Exceptions

The underlying data lists exactly 240 giftable items across 7 categories: Food (101), furniture/figurines (77), flowers (25), special gifts (14), figures (10), big + small posters (12), and 1 lone Visions item. Every gift has a base value anyone receives, but hand it to a character who lists it as a favorite and the point value ALWAYS doubles exactly — GameVika recalculated all 153 favorite-gift assignments in the data and found zero deviations from that 2x rule.

  • Food — Base value (generic): 50 · Favorite value (×2): 100
  • Small poster — Base value (generic): 100 · Favorite value (×2): 200
  • Flower / big poster — Base value (generic): 100-200 · Favorite value (×2): 200-400
  • Premium figure — Base value (generic): 200 · Favorite value (×2): 400

Practical takeaway: if you can't remember all 20 characters' favorites, default to figures — even off-favorite, their base value (200) beats a generic food item (50) outright.

Gift typeBase valueFavorite value (×2)
Food50100
Small poster100200
Flower / big poster100-200200-400
Premium figure200400

A Few Real Favorite Gifts, Pulled Straight From The Data

Favorite-gift counts aren't even across the roster: Iroi has the most at 11, the 20-character average sits around 7 per person, and the newest character in the data (Taygedo) currently has ZERO favorites assigned — that number should grow as the game updates.

  • Mint — Gubicrisp, Super Tonkotsu Ramen, the Asahi Inori - Moonsilver figure (+400)
  • Baicang — Puka Chocoa Spicy Challenge, Nekomaru Vegan Ramen, the Gigafluff figure line (+400)
  • Lacrimosa — The entire Tomato 100 line — ice cream, juice, milkshake
  • Nanally — Cool-lala Spicy Snack, the Kokoro Rider L1 model line (+200 to +400)

A full 240-gift by 20-character matrix is being built into a dedicated GameVika tool and isn't live yet — the four rows above are real, verified numbers meant to show gifting here follows an actual formula, not guesswork.

StatFavorite count
Iroi (most)11
20-character average≈7/person
Taygedo (newest)0

Universal And Personal Gifts That Never Run Out

Beyond the 234 regular gifts (each only giftable while you're holding a copy), the data flags exactly 6 gifts with unlimited uses:

  • A Handwritten Letter: worth exactly 2,000 points with ANY of the 20 main characters — the single strongest gift in the entire system — an independent community source confirms this number matches the underlying data exactly.
  • Floe Cinema Ticket: worth 400 points with anyone, also unlimited.
  • 4 personal-only gifts — each liked by exactly one character, but still unlimited-use and worth exactly 4x their base value: Lacrimosa's Tomato Family Bucket (300→1200), Chaos's Deluxe Ship Model Kit, Iroi's Unknown Mystery Box, and Shinku's Exclusively Colored GK.

Because these 6 never run out, they're the most reliable Bond income you have — no risk of running dry the way regular gifts can.

GiftRecipientPoints
A Handwritten LetterAny of the 20 main characters2,000
Floe Cinema TicketAnyone400
Tomato Family BucketLacrimosa only300→1,200
Deluxe Ship Model KitChaos only4× base value
Unknown Mystery BoxIroi only4× base value
Exclusively Colored GKShinku only4× base value

Earning Bond Beyond Gifting, Plus The Daily Caps

Gifts aren't the only way to raise Bond. Per the underlying data, cross-checked against independent community sources, there are 3 other routes:

  • Bring that character into your active party for story quests.
  • Reply to Bond chat messages (marked with a white heart icon) when a character reaches out — each reply pays out a solid chunk of Bond points.
  • Invite a character home or out into the city — this feature is locked behind exactly Bond level 4, a number the raw data (UnlockCityAbilityLevelLimit=4) and the community independently agree on.

Daily gift cap: the underlying data confirms a hard limit of 10 gift-sends per day, account-wide (the community reports the same number), with 3 new sends replenishing each day. Bond quests carry their own cap too — a maximum of 3 active at once, 5 total quest slots per character.

CapNumber
Gift-sends per day10
New sends replenished per day3
Active Bond quests at onceMax 3
Total quest slots per character5
Home/city hangout unlockLevel 4

The Level 1-10 Reward Track: 100 To 16,000 Points

19 of the 20 main characters share one identical 10-tier point table — only Taygedo, the newest character, runs a slightly lower table, likely because she just launched.

  • 1 — 100
  • 2 — 500
  • 3 — 1,000
  • 4 — 2,000
  • 5 — 3,500
  • 6 — 5,000
  • 7 — 7,000
  • 8 — 9,000
  • 9 — 12,000
  • 10 — 16,000

Each level unlocks its own reward (items and currency; GameVika is still verifying the full contents). Per the community (single source, not yet cross-checked against the data): level 8, called Heartbond, unlocks a special date scene — currently only Mint and Nanally have one, and that count will likely grow with future updates.

LevelPoint threshold
1100
2500
31,000
42,000
53,500
65,000
77,000
89,000
912,000
1016,000

Who To Prioritize First, And Where To Go Next

With a hard cap of 10 gift-sends a day, maxing all 20 characters at once simply isn't possible — you need an order of operations.

  • Prioritize whoever's actually in your main combat team first — you level Bond and get comfortable with their kit in the same sitting, no wasted party-quest slots.
  • Spend the two universal gifts (the Letter, the cinema ticket) on characters whose favorites you don't know yet, and save true-favorite gifts for whoever you're keeping long-term.
  • To decide who's worth prioritizing on raw combat value, check the Tier List; to track down gifts and materials you're missing, check Items.
  • Brand new to the game? Read the Beginner Guide first. Curious why inviting characters home counts toward Bond at all? See City Life — the two systems lock together at exactly Bond level 4.

Verdict: Bond isn't a side feature — 240 gifts and a 10-level reward ladder is a whole system running on an exact formula, and picking the right person plus the right gift is the only way to make 10 daily sends actually count.

OrderAction
1Whoever is in your main combat team
2Spend the 2 universal gifts on characters whose favorites you don't know
3Check the Tier List for who's worth prioritizing by combat value
4New players read the Beginner Guide first

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Frequently asked questions

What is Bond in NTE, and how many roles have one?

Bond is the affection system with characters. Counted from the underlying data, there are 49 roles total: 20 main characters with the full 10-level Bond track, and 29 remaining roles (quest NPCs, organizations) with a much shorter 0-5 level track.

How many more points does a favorite gift give versus a generic one?

Always exactly double, no exceptions — GameVika recalculated all 153 favorite-gift assignments in the data. Food goes from 50 to 100, premium figures go from 200 to 400.

What's the daily gift-sending limit?

A hard cap of 10 gift-sends per day, account-wide (confirmed by both the game data and the community), with 3 new sends replenishing each day.

Is there a gift that works on anyone and never runs out?

Yes, two: A Handwritten Letter gives 2,000 points with any of the 20 main characters, and a Floe Cinema Ticket gives 400 — both are unlimited-use.

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