NTE Gacha System Explained: The Dice Board, Pity, and No 50/50

Quick answer
NTE's character gacha isn't a straight pull — you roll a Dice and move 1-6 spaces across a 73-cell Monopoly-style board, and whatever space you land on pays out. The S-Class rate including pity averages 1.87% per roll (0.99% base, jumping to 19.59% after soft pity at roll 70), with hard pity guaranteeing an S by roll 90. The biggest departure from most other gacha games: the limited board has no 50/50 at all — any S pulled there is guaranteed to be the featured unit, and pity carries over across every limited board so switching never costs progress. Weapon gacha (Arc) runs on a completely separate system using Tri-Keys, with its own hard pity at 80. Plug your current roll count into GameVika's pity calculator to see exactly how far you are from a guaranteed hit.

Character Gacha Is a Board, Not a Straight Pull

If you're used to hitting a button and getting an instant result like a typical linear banner, Neverness to Everness's character gacha takes a bit of getting used to. The system is called Scarborough Fair, and it plays more like a board game than a straight roll: you throw a Dice, your piece moves 1-6 spaces across a 73-cell board laid out like a Monopoly track, and you get whatever reward sits on the space you land on.

  • A single "pull" here is really a dice throw plus a move plus a payout on that specific tile — not one isolated roll that spits out a character directly.
  • There are two separate Dice types tied to two board types: Fabricated Dice for the Standard board, and Solid Dice for Limited boards.
  • You get Dice by converting Annulith — per currently available data (one source, not cross-checked) each Dice costs 160 Annulith, and a 10-pull costs 1600 Annulith — or by buying directly with Riftcrystal, the premium top-up currency.
  • This page covers the board's rules. If you just want your personal odds based on your current roll count, use the pity calculator instead of doing the math yourself.

Understanding this "board" framing first matters, because every pity number and every dice-saving tip below only makes sense once you know how a piece actually moves across those 73 spaces.

The 9 Board Spaces — Landing Odds and Rewards

Not every space on the 73-cell board is equal. There are 9 distinct space types, each with its own landing odds and its own reward pool. Here's the full breakdown — remember, these are the odds of landing on a space, not the odds of pulling an S-Class.

  • Apprentice Chest — Landing odds: 45.93% · Main reward: Standard B-Arc rewards, 0.2% chance of S
  • Hero Chest — Landing odds: 20.07% · Main reward: 3% chance of S, plus 2 Warp Pieces
  • Journey Together — Landing odds: 10.86% · Main reward: Guarantees a specific named character: 1.19% a named S, 9.67% a named A
  • Lost Piece Box — Landing odds: 15.47% · Main reward: B-Arc duplicate material
  • Arc-light Mystery Box — Landing odds: 3.31% · Main reward: 1 random A-rank Arc
  • Slumberland — Landing odds: 3.15% · Main reward: A chase-the-Guardian event — catch it for +30 Warp Pieces
  • Warp Piece Box — Landing odds: 2.37% · Main reward: Character duplicate material
  • Roll Again — Landing odds: 1.57% · Main reward: A free extra dice throw
  • Multiple Surprises — Landing odds: 0.38% · Main reward: The rarest space on the board, stacking several rewards at once

Two spaces are worth watching for: Hero Chest has the best S odds of any "random box" space, while Journey Together skips the randomness entirely and hands you a specific named character instead. There's also a cluster of these premium spaces called the "Secret Fair" packed closer together on the board, so the deeper your piece travels, the denser the good spaces tend to get.

Rarity Rates, Soft Pity, and Hard Pity

Landing odds are one thing; what rarity actually sits behind that space is another. Here's the real rarity breakdown once pity is factored in:

  • S-Class — Base Baseline: 0.99% per roll · Base Modified (after soft pity): 19.59% per roll · Full-cycle average (with pity): 1.87% per roll
  • A-Class — Base Baseline: — · Base Modified (after soft pity): — · Full-cycle average (with pity): 22.98% per roll (11.67% character + 11.31% Arc)
  • B-Arc — Base Baseline: — · Base Modified (after soft pity): — · Full-cycle average (with pity): 65.33% per roll
  • Soft pity kicks in at roll 70: if you've gone 70 rolls without an S, the board shifts into a "Modified" state and your odds jump from 0.99% straight to 19.59% per roll.
  • Hard pity is roll 90: hit roll 90 without an S and that roll is guaranteed.
  • Pulling an S resets the counter back to Baseline, and the whole cycle starts over.
  • A-Class also gets a Points Gift every 10 rolls — 20% chance it's a character gift, 80% chance it's an Arc gift — so even a long S dry spell still leaves you with usable A-Class rewards along the way.

Worth remembering: NTE's pity works by upgrading the board's state (Baseline to Modified) at roll 70, not by nudging the rate up a tiny bit every single roll like some other games do. That's why 1.87% is only the full-cycle average — anyone sitting between rolls 70 and 90 right now has genuinely better odds than that headline number suggests.

Limited Boards: No 50/50, and Switching Costs Nothing

This is the detail that makes NTE's gacha feel a lot less punishing than most character gacha out there: NTE's limited boards have no 50/50 at all. Pull an S on a limited board and it's guaranteed to be the featured character — there's no "lose the coin flip and pull again" scenario like in most other gacha games.

  • The pity counter, Points Gift, and the board's Modified state are all shared across every limited board — none of it resets per banner.
  • So if you're sitting at roll 55 with no S when one limited board rotates out, the next limited board picks up right where you left off at roll 55. Nothing is lost.
  • The one exception: cosmetic milestones unlocked at rolls 50/120/200 do not carry over between boards — every time a limited board reruns, its cosmetic milestone tracking starts fresh for that specific board.
  • Limited character boards released so far include Nanali, Xun (Hotori), AnHunQu (Lacrimosa), Kaesi, Zhenhong (Shinku), and Yiluoyi (Iroi) — check the banners page for whichever one is actually live right now.

Because there's no 50/50, budgeting for NTE is honestly more predictable than most gacha games — you only need to plan for hard pity at roll 90 to guarantee your target, not a second full cycle "in case you lose the flip."

The Standard Board: New-Player Perks Worth Using

Running alongside the rotating limited boards, NTE always keeps a fixed Standard board around, using Fabricated Dice and carrying a couple of perks that are especially worth grabbing early.

  • Standard pity carries over permanently — it never resets by season or event.
  • Your first 50 rolls come with a discount: a 10-pull only costs 8 Fabricated Dice instead of 10, a 20% saving.
  • Past roll 50, the Beginner Bonus unlocks: pick any 1 of 6 starting S-Class characters directly, and this offer never expires.
  • If you're weighing whether to start a fresh account to lock in a better opening roster, our reroll guide covers the full 7-step process and who's actually worth chasing.

Since limited characters never show up on the Standard board, don't burn premium Annulith here — Fabricated Dice alone gets the job done, leaving your Annulith and Solid Dice free for whichever limited board you actually want.

Arc (Weapon) Gacha Is a Completely Separate System

Weapons in NTE are called Arcs, and they run on their own fully separate gacha called Arc Research, spent using Tri-Keys instead of Dice — opening one Limited Issue costs 10 Tri-Keys. Don't mix the two currencies up; most "why am I out of currency" confusion actually comes from conflating the Dice wallet with the Tri-Key wallet.

  • S-Arc — Base: 3.00% · Full average with pity: 4.19% (1.68% featured, featured makes up 25% of base S)
  • A-Arc — Base: 7% · Full average with pity: 13.47%
  • B-Arc — Base: 90% · Full average with pity: 82.34%
  • 6-multi (60 rolls): guarantees any S-Arc.
  • 8-multi (80 rolls): guarantees the specific featured S-Arc — the true hard pity for the Arc system.
  • Pity accumulates permanently and carries across every Limited Issue, the same shared logic as limited character boards.
  • By one source's estimate (not yet cross-checked), you'd need roughly 12,800 Annulith to guarantee the featured Arc-S from a fresh count all the way to roll 80.

If your build genuinely needs a specific signature weapon, the Arc system is actually easier to plan around than the character system — there's no 50/50 layer and no board-luck layer, just enough Tri-Keys to reach roll 80.

Duplicate Currency: What Happens When You Pull a Copy?

Pulling a duplicate character or Arc isn't a total waste — every copy converts into rarity-specific duplicate material:

  • S-Class duplicate (copies 2-7) — Material: Warp Piece · Amount per duplicate: 40
  • S-Class duplicate (copy 8 and beyond) — Material: Warp Piece · Amount per duplicate: 80
  • A-Class character duplicate — Material: Warp Piece · Amount per duplicate: 6 or 12 depending on the batch
  • A-Arc duplicate — Material: Warp Piece · Amount per duplicate: 4 each
  • B-Arc duplicate (Lost Piece) — Material: Lost Piece · Amount per duplicate: 20 each

These specific figures currently come from a single source, so treat them as estimates rather than cross-checked numbers. Warp Pieces and Lost Pieces both convert at a dedicated exchange shop for upgrade materials — worth checking that shop regularly rather than letting duplicate currency sit unused.

Smart Ways to Spend Your Dice and Annulith

Pulling all of the above together, here's the practical playbook for planning your rolls in NTE:

  • Save Annulith for the limited board you actually want — since there's no 50/50, every bit of Annulith you spend on a limited board is a more "guaranteed" bet than in most other gacha games, so there's nothing to feel bad about splurging on the right one.
  • Burn through the Standard board's first-50-rolls discount before touching Annulith — that 20% off Fabricated Dice doesn't come around twice.
  • Don't be afraid to switch limited boards mid-cycle — character pity is fully shared, so your progress doesn't reset, only cosmetic milestones are board-specific.
  • Keep the two wallets separate: Dice/Annulith/Riftcrystal for character gacha, Tri-Keys for Arc gacha — mixing them up is the single most common reason players feel "broke" despite farming plenty.

Before spending any real chunk of Annulith or Tri-Keys, run your current roll count through the pity calculator to see exactly how far you are from hard pity, and check the banners page to make sure you're aiming at the limited board that's actually live.

Related calculators

Frequently asked questions

Does NTE's gacha have a 50/50?

Not on the limited board — any S pulled there is guaranteed to be the featured character. 50/50 mechanics exist in plenty of other gacha games, but they don't apply to NTE.

What are NTE's character soft pity and hard pity?

Soft pity starts at roll 70 (the board shifts to a Modified state, pushing S odds up to 19.59% per roll), and hard pity guarantees an S at roll 90.

How does the 73-cell gacha board actually work?

Each roll throws a Dice, moving your piece 1-6 spaces across the 73-cell board, and you get the reward tied to whatever space you land on. There are 9 different space types, from the common Apprentice Chest to the rare Multiple Surprises.

Does Arc (weapon) gacha have its own pity?

Yes, completely separate from character gacha. Any S-Arc is guaranteed at 60 rolls (6-multi), and the specific featured S-Arc is guaranteed at 80 rolls (8-multi) — that 80-roll mark is the Arc system's true hard pity.

Up next for you…