NTE Pink Paws Heist Guide: 10 Numbered Vaults, Mammon's Grand Vault, Full Item & Reward List

Quick answer
Pink Paws Heist (community shorthand: 'RobBank') is an in-universe reality show in NTE: bank owner Dvořák recreates the movie 'Vault Heist' so players can run in and 'rob' the place. The game's own rules confirm a genuine risk-based extraction mode: grab as many Collectibles as you can, but running out of time or a full team knockout means you LOSE EVERYTHING, and you can only cash out through one active ReroRero Phone Booth. Source data counts exactly 88 items: 63 sellable Collectibles (10 to 666,666 Fons) and 25 functional keycards — 10 Vault Access Cards (I-X) each opening one numbered vault, while the Grand Vault (where Mammon waits) needs BOTH a Chaotic Core and an Advanced Clearance Card I at once. Every run uses Character Balance Mode, locking stats to a fixed baseline while keeping Awakening active, and Fons income caps at 1,000,000 per 2-week cycle.

What Pink Paws Heist Actually Is — NTE's In-Universe Reality Show

Straight from the source data's own lore text: after the in-universe movie 'Vault Heist' became a smash hit, small-time crooks everywhere started eyeing Pink Paws Bank's vault — even though nobody had ever actually seen its door. Bank owner Dvořák teamed up with director Cinema Lee to launch the reality show Pink Paws Heist, recreating the movie's sets one-to-one so contestants could live out 'a different kind of life,' with generous prizes for winners — though rumor has it a few 'particularly capable' champions end up on a rather strange list.

  • Core loop: run into the bank, grab as many Collectibles as possible within the time limit, then extract to convert them into Fons.
  • Community sources (external, not cross-checked against the source data) report the unlock requirement as reaching City Tycoon Rank 10 in City Tycoon — meaning a chunk of Fons and house progress before you even get invited. New players should skim the Beginner Guide first to see where this fits in your priorities.
FactorConfirmed number
Total items88 (63 Collectibles + 25 functional keycards)
Numbered vaults10, opened with Vault Access Card I-X
Grand VaultNeeds Chaotic Core + Advanced Clearance Card I at once
Unlock requirement (community)City Tycoon Rank 10
Income cap1,000,000 Fons / 2-week cycle

The Survival Rule: Time Out Or Wipe And You Lose Everything

This is not a simple 'pick stuff up and it's automatically banked' mode — the game's own rules text confirms it's a genuine risk-based extraction system: loot only converts to Fons AFTER you've actually escaped.

  • The map scatters several ReroRero Phone Booths that activate randomly — you have to reach and extract through exactly one active booth before time runs out.
  • Time expiring OR the whole team getting knocked out means you lose every bit of that run's earnings, not a partial cut.
  • Even short of a full wipe, taking damage carries a chance to drop some of the earnings you're currently carrying — so dodging and route planning matter just as much as looting speed.

In practice: keep track of what you're holding, don't get greedy once your team's health is thin, and always know where the nearest active booth is.

SituationOutcome
Time runs outLose all of that run's earnings
Full team knockoutLose all of that run's earnings
Taking damage (not yet wiped)Chance to drop part of the earnings you're carrying
Extract through an active ReroRero Phone Booth before time's upKeep all earnings

25 Functional Keycards — 10 Numbered Vault Cards Plus A Two-Item Grand Vault

The source item table lists exactly 25 functional items (no sell value, no score, purely for unlocking doors) — the headline group is 10 Vault Access Cards numbered I through X, each opening exactly one of the 10 numbered vaults, single-use only.

Card groupCountConfirmed function
Vault Access Card I-X10Each unlocks one numbered vault (No.1-10), can be carried out, up to 5 of each
Chaotic Core + Advanced Clearance Card I2 (used TOGETHER)BOTH required at once to unlock the Grand Vault, the bank's most magnificent vault
Other floor/room cards13Temporary visitor pass, electrical panel key, common/advanced clearance cards, recreation/meeting/assistant-manager/electrical/security/manager/manager-storage room cards, Collection Floor pass, Vault pass

Worth knowing: every card above (the 10 Vault cards included) drops from the same shared loot pool scattered across all 3 above-ground floors — they're not tied to a fixed spot per vault. That's why the common strategy is to hoard cards across a few runs, then rush the vault floor in one dedicated run and crack several vaults back to back.

63 Sellable Collectibles — From 10 Fons To A 666,666-Fon Gem

The remaining 63 entries are actual Collectibles you carry out and sell or score, split into 3 types by the item table's own ItemType field:

TypeCountNotes
Rarity (scored)27Mostly Purple/Orange rarity, carries its own point value that feeds Pink Paws Credit
Common28Green/Blue decor and knick-knacks, low value, no Credit points
None (cash-equivalent)8Gold Bar, Cash, Special Coin and similar — converts straight to Fons, not really a 'collectible'

The cheapest is Special Coin at 10 Fons; the single highest-value entry in the whole table is the Eternal Heart — a gem worth 666,666 Fons. It's ultra-rare but the data confirms it can spawn at 44 scattered points across the entire bank, including ground-floor desks, not locked away deep inside a vault — the catch is its pull weight at any given spot is tiny next to the common item sitting there.

Loot placed INSIDE the 10 numbered vaults and the Grand Vault runs on a completely separate table, split into 6 themed categories (gold, gems, cash, jewelry, and two rarer groups) apart from whatever's scattered on desks and cabinets outside — which is exactly why cracking a vault is always worth more than just looting the open floor.

Character Balance Mode, Quests, And The Mammon Boss Fight

A special rule confirmed straight from the source data: Pink Paws Heist runs on Character Balance Mode — every deployed character's stats get locked to a fixed baseline regardless of real progression, while Awakening effects stay fully active. In plain terms: a freshly built F2P character and a maxed-out one start on the same footing, the only real gap left is Awakening rank.

  • Two specific adjustments are confirmed for this mode: Baicang's Ultimate executes targets instantly below 5% HP (2.5% for bosses); Sakiri's Awakening effect 'Gluttonous Dissolution' is completely disabled here.
  • The final boss is Mammon, encountered inside the Grand Vault area — 'Defeat Mammon once' is one of RobBank's own dedicated quests.

RobBank's Simple Quest line pulls concrete milestones straight from the data: open 1/20/50 vaults across low/mid/high tiers, earn 60,000+ Fons in a single run with no knockouts, earn 210,000+ Fons in a single run, rack up 3,000,000 then 8,000,000 cumulative profit, defeat 400 then 750 enemies cumulatively, and bring out a Collectible worth at least 6,000 Fons.

RobBank quest milestoneThreshold
Open vaults (low / mid / high)1 / 20 / 50 vaults
Single-run earnings, no knockouts60,000+ Fons
Single-run earnings (higher tier)210,000+ Fons
Cumulative profit3,000,000 → 8,000,000 Fons
Cumulative enemies defeated400 → 750 enemies
Collectible carried out6,000+ Fons value

Credit Rewards, The Pink Paws Index, And The 1,000,000-Fon Cap Per 2 Weeks

Every Rarity-grade Collectible carries its own point value (a coin field in the data), feeding the Pink Paws Credit ladder — 40 tiers, spaced 100 points apart, topping out at 4,000, and every tier grants its own reward.

  • Running in parallel is the Pink Paws Index — a separate collection log rewarding the NUMBER of distinct Collectible types you've ever registered, across 4 tiers: 10, 20, 30, and 40 types.
  • Fons earnings from this whole mode are CAPPED at 1,000,000 Fons per 2-week update cycle — this figure is cross-verified between the season timing table (exactly 14 days per cycle) and the game's own rules text. Hit the cap and the mode stays playable, you just stop earning Fons from it.
  • The secondary Paw-Paw Coin picked up during runs is traded directly with NPC Chiz at the bank for separate rewards — entirely outside the Fons cap.
SystemDetail
Pink Paws Credit40 tiers, 100 points apart, tops out at 4,000
Pink Paws Index4 tiers: 10 / 20 / 30 / 40 distinct types
Fons cap1,000,000 Fons / 14-day cycle
Paw-Paw CoinTraded directly with NPC Chiz, outside the Fons cap

Squad Up For Bigger Rewards, Plus A Few Characters With Mode-Specific Buffs

The game's own rules are explicit: playing with more people scales rewards up, it's not a smaller shared slice — the bigger the party, the better the drops off defeated targets, the more often high-rarity Collectibles show up, the higher the Paw-Paw Coin rate, and the bigger the payout for beating Mammon.

  • A few City Abilities only do anything inside Pink Paws Heist: Xiaozhi highlights every Collectible on the map (saves a ton of time checking drawers one by one), Hathor has a chance to recycle items that just dropped, and Lacrimosa boosts the Fons and Paw-Paw Coin earned at settlement by 15% at ability level 1 and 20% at level 2 while she's on the team — stacking never breaks the cap.
  • Since Vault cards share one loot pool spread across the whole map, the practical move is banking cards across a few runs, then dedicating one run to cracking several vaults back to back instead of burning a full run to open just one or two.

To see where Fons sits in NTE's full currency picture, check NTE Currency Guide; for where Pink Paws Heist fits among everything else in City Tycoon, head back to City Life; and to look up individual Collectibles or keycards, browse GameVika's Items page.

CharacterCity Ability in RobBank
XiaozhiHighlights every Collectible on the map
HathorChance to recycle items that just dropped
Lacrimosa+15% (level 1) / +20% (level 2) Fons and Paw-Paw Coin at settlement

Related calculators

Frequently asked questions

What do you lose if time runs out or your team wipes?

The game's own rules state that timing out OR having the whole team knocked out means you LOSE EVERY BIT of that run's earnings. You must extract through one active ReroRero Phone Booth before time expires to actually keep your loot.

How many vaults does RobBank have and what opens them?

The source data confirms 10 Vault Access Cards numbered I-X, each opening exactly one of the 10 numbered vaults. There's also a Grand Vault (where boss Mammon waits) that needs BOTH a Chaotic Core and an Advanced Clearance Card I used together.

How does Character Balance Mode work in RobBank?

Every deployed character's stats get locked to a fixed baseline no matter how they're built in your actual roster — only Awakening effects keep working, meaning real-world level and Modules don't affect your power here.

Is there a limit on how much RobBank can earn you?

Yes — a 1,000,000 Fons cap per 2-week update cycle (14 days), cross-verified between the season timing table and the game's own rules text. Hitting the cap doesn't lock you out of the mode, it just stops Fons; Paw-Paw Coin traded with Chiz sits entirely outside that cap.

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