Characters Neverness to Everness

All 20 playable NTE characters with element, Type and build links — official names & data.

What is this page?

Every playable character in Neverness to Everness, filterable by rarity, element and Type. Tap any character for skills, Awakening, materials and builds.

20 characters
Quick guide
This roster page groups every playable character by element, rarity, and Arc-compatibility class — not just a wall of portraits. Use this guide to read what each column actually means and to decide who to build first instead of chasing whoever looks strongest on paper.

How to Read the Roster Table

Every card on this page carries the same four tags, and each one answers a different question.

  • Element — one of the 6 Esper types (Cosmos, Anima, Incantation, Chaos, Psyche, Lakshana). This tells you which other elements a character can chain with to trigger a Duo or Trio reaction, not just a flavor label.
  • Rarity (S / A) — S-class sits on the limited gacha board and is generally the harder-hitting pick; A-class is easier to obtain and still fully usable, especially early.
  • Class (ONE–FIVE) — this is Arc-compatibility, meaning which weapons a character can equip, not a team restriction. Two characters in different classes can stand in the same team without issue.
  • Role — Main DPS, Sub-DPS, Support, or Healer. Use this tag to spot the gap in your own roster before deciding who to pull or build next.

Read all four together: a character's real value comes from how Element and Role fit a team, with Class only mattering once you're picking a weapon.

Who to Build First: A Simple Order

With a full roster in front of you, picking who to invest in first comes down to three checks, in order.

  • Check your Main DPS first. Look at whichever S or A-class character you already have with the highest raw damage role, and commit resources to them before spreading materials thin across several half-built characters.
  • Fill the missing role next. If your Main DPS has no Support or Healer to pair with, a strong solo carry still stalls out — a decent Support finished today often beats a top-tier DPS stuck half-geared.
  • Only then chase Element coverage. Once role gaps are closed, look at which Esper element your team is missing to unlock a new Duo or Trio reaction, rather than pulling a character purely because their card art or numbers look impressive.

Because the character gacha board has no 50/50 — landing an S-class always gives you the exact character featured, with a shared soft pity around roll 70 and hard pity around roll 90 — the practical question when a new banner appears isn't 'will I get them,' it's 'does this character actually fix a gap I checked above.'

Duplicates and Class Are Long-Term, Not First-Pull Concerns

Two things on this roster page tend to worry new players more than they should.

  • Awakening (6 levels, plus Resonance bonuses that unlock at level 3 and 6) improves a character but is not required to clear early and mid content at Awakening 0. Treat extra copies as a long-term upgrade, not a requirement to make a character usable.
  • Class (ONE–FIVE) only decides which Arc a character can equip — it says nothing about who they can team with. Don't avoid a character because their class doesn't match a favorite; check Element and Role instead.

The roster keeps growing every update, so treat this page as a living reference: revisit it whenever a new character joins instead of memorizing today's full list.

The roster itself currently totals 22 playable characters — 16 at S-rarity and 6 at A-rarity — though two of them ship as alternate forms of the same base unit (a male/female pair and a two-form character), so this page lists 20 distinct entries rather than 22. That distinction matters when a headcount from a patch-notes summary doesn't match what you count here — both numbers are correct, they're just counting different things.

  • Every character also carries a separate Bond track (roster-wide there are 49 of these relationships and 240 total gifts) — raising it unlocks flavor content and small account-wide perks, but it never substitutes for Awakening or gear when judging combat readiness.
  • If a patch note mentions a headcount that looks off by one or two compared to this page, check for an alternate-form character before assuming the roster page is out of date.

Awakening's 8 Real Milestones, and What Class Actually Gates

Two systems on this roster page get compressed into one word each in the card UI — here's what's actually inside them.

  • Awakening isn't a single stat boost — it's 8 distinct milestones per character: 6 numbered Awakening levels plus 2 separate Resonance bonuses that unlock specifically at Awakening 3 and Awakening 6, layered on top rather than counted as extra levels. A character sitting at Awakening 0 still has their full kit; each further copy is a power increase, not an unlock.
  • Class (ONE through FIVE) is the compatibility tag between a character and Arc weapons, not a team-building restriction — it decides which Arc pool a character can equip, not who they can stand next to in a team slot. A five-member roster spanning five different Classes plays fine together; what actually gates a team is element coverage for reactions, covered in the Teams guide, not Class matching.
  • Because Class only touches gear compatibility, don't read a shared Class between two characters as a sign they're meant to be teamed — check element and role instead.

FAQ

Should I build a free character first or wait for my first S-class pull?
Build the free character while you wait. Progress rarely stalls because you were one Awakening level short — it stalls because no character at all had usable gear. A geared A-class or free unit clears more content than an unbuilt S-class sitting at level 1.
Does a character's Class (ONE–FIVE) limit who I can put in the same team?
No. Class only determines Arc (weapon) compatibility. Teams are built around Element and Role, and a single team routinely mixes characters from several different classes with no penalty.
The roster keeps adding new characters — how do I know this page is current?
Check the version tag shown at the top of the roster listing itself rather than this guide block — the reading framework here (four tags, three-step priority) stays valid across updates even as the character count grows.
If two characters share the same Class (ONE-FIVE), does that mean they belong on the same team?
No — Class only decides which Arc weapon pool a character can equip, not team compatibility. Two characters can share a Class and still make a poor team if they don't cover complementary elements; check the Teams guide for what actually gates a good team comp.
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